Tuesday, July 31, 2012

BeefJack: How other superhero games can replicate Arkham City’s success

or What can other Superheroes learn Arkham City and Rise above the Dark Knight?

Yeah that was my title, I love it but it was way too long.

But here it is. The feature I may have been born to write.

Bonus blog paragraph. It was cut because it was really the same argument as the bit about Superman but from a slightly different angle.

Another example is Green Lantern who is only limited by his imagination, which works brilliantly in comics or in movies (his powers, not the movie itself you understand, that was tripe). In a game that is next to impossible to pull off though, he's limited to the objects the developers give him. In a team up game that is going be massively limited, but give a studio the time and resources to create a variety of animations and context sensitive creations and you're getting close to a cool sound Green Lantern game.

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