There's not a lot I can say about Assassin's Creed: Liberation here that I didn't say in the review, other than reiterate I am no ready to play Black Flag as soon as possible. Which will make more sense when you go read the review.
Assassin's Creed: Liberation HD review
Showing posts with label Strategy Informer. Show all posts
Showing posts with label Strategy Informer. Show all posts
Wednesday, February 05, 2014
Thursday, December 12, 2013
Strategy Informer: Contrast Review
Sorry it's been a while since I updated here. Lot of videogame work recently, the first of which I can share with you now with a review of Contrast at Strategy Informer. Mostly known for being a free game on PSN for PlayStation 4 users, I played it on PC because I've yet to jump into next-gen consoles. Mainly because there isn't a single game that has convinced I should yet. Anyway, Contrast is pretty fun, if short.
Contrast Review
Contrast Review
Saturday, November 16, 2013
Strategy Informer: SpeedRunners preview
YAY I say positive things about a game. After Forced, Dream Chamber and Master Reboot, I've had a real bad run of not great games. I wasn't even expecting SpeedRunners to be that much. But after getting with a bunch of BeefJack writers for a session (they might be doing a video with it soon) I was blown away with how much fun we had. It really reminded me of those good old days of crowding around a computer for Worms or MicroMachines. They're incredibly quick races, and damn fun too. Seriously, Go!
Wait. Read the full preview, then go.
SpeedRunners Preview
Wait. Read the full preview, then go.
SpeedRunners Preview
Tuesday, November 12, 2013
Strategy Informer: Master Reboot
This really was a difficult review to write. Simply because it's one of those games you want to like, but in the end Master Reboot has more misses then hits. It's just that you can see the enthusiasm and love that went into making it.
Master Reboot review
Master Reboot review
Thursday, November 07, 2013
Strategy Informer: Dream Chamber
The very first thing I wrote in my notes as I started Dream Chamber was "Holy Shit! Genius Premise!" If only the game had kept that up. I actually say pretty much everything I have to in the review. So go read that.
Dream Chamber review
Dream Chamber review
Friday, November 01, 2013
Strategy Informer: Forced
Apart from a particularly uninspired title (you're forced into combat - urgh) there's a lot Forced does right. It reminded me a lot of the Marvel X-Men Legends/Ultimate Alliance games, but I figured that was a bit too specific a reference for the review.
Seriously though, only play with other people. Single player it kept my attention for maybe half an hour and I only kept going back because of the review. Tried it in co-op for due diligence and two hours passed, and I only stopped because the deadline was looming.
Forced review
Seriously though, only play with other people. Single player it kept my attention for maybe half an hour and I only kept going back because of the review. Tried it in co-op for due diligence and two hours passed, and I only stopped because the deadline was looming.
Forced review
Monday, August 19, 2013
Strategy Informer: Space Hulk review
I've been eagerly waiting for Space Hulk ever since I first found out about. I'm not that huge of a 40K fan, it's gothic sci-fi setting doesn't do that much for me. However, it does look fecking cool. Plus, since XCOM I've discovered I might quite like tactical turn based strategy so this seemed like the perfect chance to test if it was a one off thing, or a game type I really enjoyed.
I had a quick peak at it while I was at Rezzed, and I was struck by how slow the Space Marines moved. It seemed at odds with what I knew. Unfortunately I didn't get to play it, but my trepidation for the title performing had started to rise.
It was kind of a hard review to write. As you may have seen with other reviews, Space Hulk has its problems, and I'm not going to say those issues don't exist. My problem comes from that for the most part I looked past those and still had fun. I think all the reviews I've done to date have been a clear "This is fun because..." or "This is shit because..." however, I think it might be my first instance of "Here's all the reasons it's rubbish, but despite all that I like it."
The final score I gave it was something I really struggled with, I'd yo-yo between one figure because I had fun, and another because of all the rough edges. In the end I went right between the two, and then the Editor may have changed it anyway. To be fair, I think the score he gave more closely matches my words, despite my feelings.
Strategy Informer: Space Hulk review
I had a quick peak at it while I was at Rezzed, and I was struck by how slow the Space Marines moved. It seemed at odds with what I knew. Unfortunately I didn't get to play it, but my trepidation for the title performing had started to rise.
It was kind of a hard review to write. As you may have seen with other reviews, Space Hulk has its problems, and I'm not going to say those issues don't exist. My problem comes from that for the most part I looked past those and still had fun. I think all the reviews I've done to date have been a clear "This is fun because..." or "This is shit because..." however, I think it might be my first instance of "Here's all the reasons it's rubbish, but despite all that I like it."
The final score I gave it was something I really struggled with, I'd yo-yo between one figure because I had fun, and another because of all the rough edges. In the end I went right between the two, and then the Editor may have changed it anyway. To be fair, I think the score he gave more closely matches my words, despite my feelings.
Strategy Informer: Space Hulk review
Thursday, July 11, 2013
Strategy Informer: Magrunner: Dark Pulse
I have never struggled with a review so much as Magrunner. I've played worse games (Marvel Heroes), but Magrunner just left me feeling completely uninterested. If I hadn't had to play it I doubt I'd have last five minutes. Anyway, for a full explanation as to why it's rubbish:
Magrunner: Dark Pulse review
Magrunner: Dark Pulse review
Friday, July 05, 2013
Strategy Informer: Tengami Preview
Finally there's another Rezzed article out. This time it's my quick playthrough of Tengami. It's hard to explain just what type of game Tengami is. Basically put you control a samurai walking through a pop up book... yeah that's not very clear at all, is it. Just go read my preview!
Tengami Preview
Tengami Preview
Thursday, June 27, 2013
Strategy Informer: Ethan: Meteor Hunter preview
The last two updates I've had here are just links to elsewhere. Well, rather nicely, I've been getting a lot of work, but also over last week I went to Rezzed and had a bloody great time. Not only did that take me away from my (self promised) Friday updates I try and do, but it gave me plenty to write about for the games industry. So this blog might not be much more than "Hey! Go read this!" for awhile.
Anyway, here is the first.
Ethan: Meteor Hunter preview
A nice little platformer that didn't seem to live up to its potential.
Anyway, here is the first.
Ethan: Meteor Hunter preview
A nice little platformer that didn't seem to live up to its potential.
Tuesday, June 25, 2013
Strategy Informer: Marvel Heroes
I wanted to like Marvel Heroes. I really did. I've spent countless hours with Drew and some others playing through the Marvel ARPG games all the way from X-Men Legends to Marvel Ultimate Alliance 2. They were our games. Now I'm living 300 odd miles away Marvel Heroes looked like a way of recapturing that magic.
It doesn't. What's more, Gazillion and Marvel try to rob you at the same time of giving you a poor gameplay experience.
Marvel Heroes Review
It doesn't. What's more, Gazillion and Marvel try to rob you at the same time of giving you a poor gameplay experience.
Marvel Heroes Review
Friday, April 19, 2013
Strategy Informer: Motocross Madness Review
I'm not sure I'm going to manage a proper blog post today, my brain's decided to take the week off, which is really annoying because I'm pretty sure I didn't authorise any holidays for it.
However, I did manage to write up another review for Strategy Informer.
Motocross Madness Review
Hopefully I'll manage a proper post later, I've got one half written. We'll just have to see if my brain comes in to work later.
However, I did manage to write up another review for Strategy Informer.
Motocross Madness Review
Hopefully I'll manage a proper post later, I've got one half written. We'll just have to see if my brain comes in to work later.
Tuesday, April 09, 2013
Strategy Informer: Pressure Review
Now I'm writing reviews for other sites. There's no stopping me now!
Pressure was an odd one, as I played it, it really did nothing to greatly offend me. But as I got writing the review I realised I mostly had negative stuff to say. It was only then how much of a chore I'd realised I'd had playing it.
Pressure review
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