Friday, June 07, 2013

My return to the PC

When I was a kid I always wanted a console. A Mega Drive or a SNES, I wasn't particularly fussy. However, my dad insisted on something I could use educationally as well, so instead I got an Amstrad, closely followed by an Amiga (which thanks to rampant piracy at the time probably made me more of a gamer than Sega or Nintendo ever could). Then of course it evolved into a PC, and my status as a computer gamer was cemented.

That was me for my teenage years. I was PC through and through, all the way to University. There, sharing a flat with a bunch of other gamers - especially Andrew Smith who was die-hard console gamer - I started investigating just how much consoles had to offer. The final nail in the coffin was winning my first Xbox. Yes, I won it. My first console was totally free. I know, I'm a dick.

Thursday, May 30, 2013

BeefJack: Leisure Suit Larry Reloaded Preview

Despite being a big Point and Click fan, I never really got Leisure Suit Larry. Sure as a teenager it was something to giggle at, and play off your over-active hormones. It always fell into the same category as Lula, except the Germans would go way further than Sierra ever would. So how did it come to be regarded as one of the Point and Click big franchises? Either way, it managed its Kickstarter funding, and I got to preview it.

Leisure Suit Larry Reloaded Preview

Writing this as a preview was a bit odd. I was given a full copy of the game, though admittedly with a few bugs still running around. That said, looking at the Kickstarter, creator Al Lowe was ready to release this version, but others decided to squish those bugs first. None of them really got in the way, there were some weird graphical glitches here and there, but only one was really distracting. Either way, we're told Preview, so this is a preview, even if I really approached it as a review.

Monday, May 20, 2013

BeefJack: Resident Evil Revelations review

This was a bit of a quick turn around for a review. I got the game last last week, and the embargo was first thing this morning, so a draft had to be in last night. Unfortunately that's resulted in some last minute edits without my say so. Some work, some don't so much. But that's the nature of a quick turn around.

Either way though, Resident Evil Revelations seriously impressed me. I was a bit hesitant about about Capcom saying the sales of this would dictate the future of the franchise - I mean how much can a port of a 3DS game really do? Turns out quite a lot.

Resident Evil Revelations review

If you want Resi to return to something more like 4 and those that came before it, I urge you to give Revelations a try. You won't be disappointed.

Tuesday, May 14, 2013

Star Trek Into Darkness - Out of Lens Flare

It's hardly a secret that since Christmas I've dived back into Star Trek, mostly the 24th Century adventures of The Next Generation, New Frontier and Voyager. But like a lot of lapsed fans my return to this franchise was mostly down to JJ Abrams and his reboot in 2009. Now his sequel is out.

Like many a Star Trek before me, and no doubt countless afterwards, I'll say that Into Darkness is a great science fiction action film that just happens to be Star Trek. From this point forward Spoilers Ahoy!

Sunday, May 12, 2013

Mark of the Ninja

I've been meaning to play a Klei Entertainment game for a while. I played the demo of the original Shank and was blown away by the animation and art, and the side scrolling beat-em up was pretty damn fun. But I revisited it to show a friend how awesome it was a few days later and was incredibly disappointed by how little fun had retained for a second playthrough.

Every time the Shanks came up for sale on XBLA I've thought about slapping down the Points for them, but just never enough to actually get them. Then Mark of the Ninja came along. I'll admit I didn't even realise it was Klei for a very long time, well after release. It intrigued me, especially with its art style (which the fact I didn't realise it was Klei makes me look even more stupid). But it was BeefJack's own Anthony Shelton that really got me to pay attention.

While the rest of us were harping on about how good The Walking Dead and XCOM: Enemy Unknown were, Ant declared Mark of the Ninja his 2012 Game of the Year, and he's not far off the mark.

Saturday, May 04, 2013

Supernatural - Life after Death

Supernatural should have finished at the end of its fifth season. It end with a hell of a lot of finality, and wrapped up everything that had happened, hinted at or ever talked about. You can't get much bigger than the end of the world. Not just your every day thermo-nuclear war apocalypse either, but End of Days, Heaven vs. Hell. Judgement Day without Arnie.

But Supernatural's ratings were too good, so CW commission a sixth season. But the show's creator, Eric Kripke was done, his five year story was told. So we got a new showrunner and everyone said Supernatural should have finished at the end of its fifth season. Until now that is.

Friday, April 26, 2013

BeefJack: Injustice: Gods Among Us review

Last week I said I doubted I would get a blog post up and did. Today I definitely won't. However, once again I have a review. Back at BeefJack for this one

Injustice: Gods Among Us.

Seriously got to indulge my comic book fanboy here. Despite being very cautious about it when the game was first announced I ended up absolutely loving it. As to why? Well go read the review.

Friday, April 19, 2013

Red Dwarf X - Back in the Black!

Red Dwarf and I go way back. Though if I'm honest I was late to the party. I got into the boys from the Dwarf when Season 5 was showing, but immediately ate up the videos from previous series. However, when Dave announced they were reviving the series I was more than a little hesitant. I remembered Seasons 7 and 8 both being quite bad, and quite a lot of time had moved along.

Back to Earth was pretty pants, but apparently it did well enough for the show to get a full season commissioned. Season X came out last year on Dave, but I only just got it for my birthday last week. Why the wait? Partly because I was very worried after Back to Earth, and partly because I forgot.

I'd heard good things about X. Facebook and Twitter had filled with people saying it was return to good old fashioned Red Dwarf. Also post-Back to Earth I'd revisited Season 8 and discovered it wasn't quite as bad as I remembered it. In fact it was pretty decent. I was ready to take the chance. When I finally sat down with Red Dwarf X I was in for a surprise.

Strategy Informer: Motocross Madness Review

I'm not sure I'm going to manage a proper blog post today, my brain's decided to take the week off, which is really annoying because I'm pretty sure I didn't authorise any holidays for it.

However, I did manage to write up another review for Strategy Informer.

Motocross Madness Review

Hopefully I'll manage a proper post later, I've got one half written. We'll just have to see if my brain comes in  to work later.

Friday, April 12, 2013

Tron: Uprising deserves more of a legacy

Been a bit busy this week, so instead of Supernatural or something new I'm going to post one of the blogs I wrote but never put up. Fun Fact: This was originally written as the first half that would later become the Young Justice post. Though it was written in the run up to YJ finishing, and when that finally stopped I felt it deserved its own. Anyway, enough prattling. Tron: Uprising.

Over the weekend I went looking for more episodes of Tron: Uprising. The animated spin-off of the Tron films set between the original movie, and 2010's Tron: Legacy. I was in for a shock. The last episode I watched ended on some what of a massive cliffhanger, but apparently there wasn't any new ones. In fact that was to be that last episode ever. Disney had cancelled it.

Tuesday, April 09, 2013

Strategy Informer: Pressure Review


Now I'm writing reviews for other sites. There's no stopping me now!

Pressure was an odd one, as I played it, it really did nothing to greatly offend me. But as I got writing the review I realised I mostly had negative stuff to say. It was only then how much of a chore I'd realised I'd had playing it.

Pressure review

Friday, April 05, 2013

BeefJack: Looking back at LucasArts


Remember this morning when I said the reason for me not talking about LucasArts would become clear. Well here it is.

Looking back at LucasArts

When I first mentioned to Jamie that I wanted to do this he he thought about both of us pitching in on a look back and asked what my favourite LucasArts games, I told him that was impossible. That's like asking someone to pick their favourite child (yes, he used that in the strap too).

After I turned in my draft, he decided I'd said it all, and he couldn't really offer anything. For my side, I held back a bit. I could have kept going.

There's a lot of games I feel bad for not mentioning. Grim Fandango. X-Wing Alliance. Day of the Tentacle. Raven's Jedi Outcast and Academy. Mysteries of the Goddamn Sith. All great. But for me there are five games that I fondly remember from LucasArts.

Monkey Island's 1 and 2
Dark Forces
Jedi Knight
TIE Fighter
and Full Throttle

And I couldn't resist a special shoutout to Republic Commando.

Earth 2: A DC Reboot done right

The obvious topic for this week's post was obviously Disney closing the doors on LucasArts. That's not what I'm going to talk about though. Why should become clear soon. What I'm going to talk about instead is DC Comics' Earth 2.

I've been pretty vocal about my unhappiness with DC's New 52 reboot. I'm not sure if I've ever made it clear as to why though. It boils down to the fact it's a mess. A reboot is a time to clean up, make everything work together brilliantly. Just like Young Justice did. The fact they let Batman and Green Lantern escape mostly undamaged is another factor. Trying to keep some stories in continuity but have details change is an exercise in futility. I stopped reading everything DC. Even Nightwing. Then last weekend I tried Earth 2, and it gets a lot of things right.

Thursday, April 04, 2013

BeefJack: Fathom Preview

My first proper hands-on preview. Can't believe it's taken this long. No idea why. However, I might have got a little bit carried away with my water puns here. Though the headline is all my editor Jamie. Who is also responsible for the "utterly brilliant" comment about Victoria Mars. A show I have never watched.

Fathom Preview.

Friday, March 29, 2013

Giving Star Trek: Voyager another chance

I was originally going to write about Supernatural today, a TV show I fell in love with, then got annoyed, and now slowly learning to love again. But I'm not. Carrying on a trend I said I wouldn't, I'm going to talk about Star Trek some more. Actually Voyager, to be specific.

Why? Because I went hunting through my archive to check if I'd written about Supernatural when I first got hooked. What I found instead was the last time I started to sink back into a Star Trek shaped hole. That entry ends with the line “Despite a few friends arguing it, I’m not going as far as watching Voyager though.” which I found pretty funny, because that's exactly what I'm now doing.

Tuesday, March 26, 2013

BeefJack: Alien Spidy review

It seems ages since I actually reviewed a game for BeefJack, so it's unfortunate that my return is Alien Spidy, a thoroughly lovely looking game that is just so frustrating to play. Also, the thing has six legs. Alien or not, that isn't a spider!

Alien Spidy review

Tuesday, March 19, 2013

Young Justice is served

Young Justice has finished. The show based around the sidekicks of the DC Universe and Batman setting them up to be some black ops division of the Justice League. A brilliant show, with adult themes that just happened to be animated. After two seasons it was talked about with reverence, and got a fairly decent audience to start with, but Cartoon Network did everything they could to kill it. And being the channel that shows it, they have final say.

Saturday, March 16, 2013

Back to the New Frontier

Continuing Captain Mackenzie Calhoun and The Excalibur's journey into uncharted Thallonian Space, Martyr sees Calhoun being worshipped as a Saviour thanks to the events of the previous novel, and using that status to try and broker a peace between two warring factions. Of course not everything goes to plan.

Martyr's not quite as strong as the opener, but since that was four books into one I'll allow it. I did like how it shifted the focus of the book to some of the other members of the crew that got a bit of a short straw in the originals.

Saturday, March 09, 2013

It's been a long time.

Erm, wow, I've not been here for a while. A whole month without a post. I've got a couple drafted, but I didn't hit publish and I apologise. I've also been working on a sequel to The Sound of Money which is coming along nicely.

Speaking of which, I've also published The Sound of Money on GoodReads and ReadWave, so if you're a fan of either of those sites you can go pick it up there, and it's still free.

Meanwhile I also did a short interview with Dead Space 3 composer James Hannigan over at BeefJack. I've also been disappearing down a big Star Trek hole, but there might be more on that later.

Thursday, January 24, 2013

Boldy Going to a New Frontier

A week ago I wrote about reading Pulling Up Stakes by Peter David, aka PAD, mainly because I wanted to show support after his stroke, but then having the wonderful surprise of it being really bloody good. In that I mentioned I was also tempted by Star Trek: New Frontier.

My first geek love was Star Trek. Star Wars later stole it away, but it was the crews of Enterprise D and Deep Space Nine that I thoroughly adored. When I went to university, Voyager was midway through and I quickly lost interest, barely touched Enterprise, and was pretty appalled by Nemesis. But things weren't much better in the other franchise either.

Then there was a saviour. J J Abrams helmed a triumphic reboot of Star Trek and I was reminded how great a series it was. I still didn't do that much other than re-watch my favourite of the older movies and the Borg saga from The Next Generation. As I mentioned in the other Peter David post, I kept glancing toward New Frontier, but never got round to it. Until now. And it was brilliant.

Wednesday, January 23, 2013

BeefJack: The Cave Review

I've been looking forward to The Cave since it was announced. My love of games really started with The Secret of Monkey Island, so Ron Gilbert - and by extension Tim Schafer, then Double Fine - gets me excited about anything they works on. When Gilbert went to work at Double Fine everything came together into a glorious whole. The Cave was the physical manifestation of that... well if games can be called physical manifestations.

So it is with a sad heart I present my thoughts of said game:

The Cave Review

Friday, January 18, 2013

Pulling Up Stakes aka Helping Peter David

I've been a Peter David fan for years. But for some reason, exclusively his Marvel Comics work. I keep glancing at his other stuff - Young Justice at DC, New Frontier for Star Trek - and thinking I should give some of them a go, but I just never seemed to get round to it.

Then the terrible news over the holidays hit. PAD had a stroke, and what with him being an American, Peter's recovery was about to swallow a whole lot of funds. His wife, who has been a trooper keeping fans up to date when it would be so easy to concentrate on the more important things, explained pretty early on that one of the easiest ways to help was to buy his work. My first thought was I was finally going to start New Frontier, but Mrs David laid out several books of PADs that would be more help. The one that seemed most appealing to me was Pulling Up Stakes, a vampire novel dealing with a organised group of Vampire Hunters. The twist being that the main character was also secretly a vampire.

Monday, January 14, 2013

Fallowed Ground

My third short story is now available from Smashwords for all eReaders.

Unlike the previous two that took place in the same universe this is a totally a different setting. A proper sci-fi one. It's also the last of the stories I sat on. Now I need to get writing again.

Fallowed Ground

It is a golden age for Human expansion as they spread across the galaxy, colonising any world they find that is suitable. There is no end to what humanity can accomplish, but arrogance has always been their downfall, and nobody stops to consider what might happen if they choose the wrong world.

Bonus blog description:
Not every planet is barren, and not every territory is relinquished without blood first marking its Fallowed Ground.

That was suggested by Jamie Donnelly to be super cheesy. I love it, but it's not suitable for the story I think.

Friday, January 04, 2013

The Pitch

My second short story, The Pitch, is out. No, I'm not that quick. I may have had a few insecurities about releasing them, and other little things that just stopped me. Once I got The Sound of Money out the door most of those insecurities went with it. Another one will be appearing next week too.

This is a different character to the previous story, Gavin Talbot, who resides on the other side of the law to Nate Taylor.

 Once again it's free for all eReaders. Enjoy and tell your friends.

The Pitch

Sunday, December 30, 2012

BeefJack: Game of the Year!

It seems I was a little distracted yesterday with the release of The Sound of Money to notice that over on BeefJack two other bits of my work went online.

First off is the Game of the Year article for The Walking Dead. Unlike all the other games in the GOTY series, this one had four of us argue for it, so I think it's safe to say its the winner. Have a read why Joannes, Ben, Sean and myself think Telltale's point and click was the most important game of 2012.

Also there's the final podcast of the year where, alongside Anthony and Danny, we talk about three of the biggest videogame stories of the last twelve months as well as more arguments for our Game of the Year picks (though mine's pretty much "Go listen to The Walking Dead special").

Saturday, December 29, 2012

The Sound of Money

It's been a long time coming but my first short story, The Sound of Money, is finally available for anyone to download. Seriously, anyone, I'm giving this thing away.

See!

I'm in a really odd place right now. But this is one of a few surprises I intend to unleash over the next few days. I'm thinking the next will likely be after New Year now though. But what are you doing here reading this? There's a free book to go claim.

Thursday, December 27, 2012

Assassin's Creed III addendum

A month or so ago I reviewed Assassin's Creed III for BeefJack, and I quite liked it. However, the way deadlines work and games the size of ACIII, you don't always get to complete the full game. You simply bomb through as much content as possible and get a decent feel for it.

After my review was done I went off to play Halo 4 (obviously), Need for Speed: Most Wanted and quite a few other games. I've now finally returned to ACIII to finish it up, and I'm starting to think that I got a bit too excited originally. The fact Assassin's Creed had recaptured the magic blinded me a little.

Friday, December 14, 2012

BeefJack: Primordia Review

Remember when I said that when I didn't review Baldur's Gate I got given something else? (It's right below this post, it's not hard to miss) That something else was Primordia. A point and click adventure game from Wadjet Eye and Wormwood.

Primordia review

This was a very good turn up for the books. The game was awesome. Now go read the review to find out why.

At this stage I can't praise Wadjet Eye enough. I played Gemini Rue earlier this year and loved it. I also have Resonance sitting in my Steam collection after buying it during a Steam Sale, but haven't had the time to get round to it. After the two I have played I think I might be working my way through the entire collection. Eventually.

Tuesday, December 11, 2012

BeefJack: Baldur's Gate Interview

Erm... well it's been awhile since I've been here. I've had to get a part time job for some extra monies in. As such I've been prepping a big surprise, and fulfilling my BeefJack duties. Speaking of which, here's an interview with Overhaul Games' Trent Oster all about their Enhanced Edition of Baldur's Gate.

Baldur's Gate Enhanced Edition Interview

Baldur's Gate is the game responsible for getting me into RPGs. I loved it way back when, and have been pining for this new edition since it was announced. I was also meant to be reviewing it, but I was one of the few that got struck by its launch problems, so I had to pass it on. Instead I ended up with another game, which was a good thing, as you'll find out very soon.

Monday, November 05, 2012

BeefJack: Assassin's Creed III review

After Revelations my love for the Assassin's Creed franchise was seriously waning. The reveal of the American Revolution setting and wandering around the wilderness had me back in. Thanks to BeefJack I got my hands on a review copy, and I have to say Ubisoft have really brought it back from the edge.

Assassin's Creed III review

Wednesday, October 31, 2012

All Hallow's Eve: Alan Wake

It's Halloween which means it's time to play scary games. Rather than do a relay like a few years ago, I decided to take a stab at a new game. Well, new game for me anyway. Alan Wake. This was a bit of an odd one for me. I'd originally been excited, the web series Bright Falls put me off, then the American Nightmare XBLA game got me interested again. I picked it up cheap near the start of the year but was waiting for it to get dark in the evenings so I could play it properly. Halloween seemed like the perfect excuse, plus it helped with the BeefJack podcast.

I do like it. The setting, the mystery and the drama are all played brilliantly. It is a decent enough horror game too, BUT it ruins its own horror.

Tuesday, October 23, 2012

BeefJack: Of Orcs and Men review

Another review of mine is up over at BeefJack. This time it's Of Orcs and Men, a game I'd barely heard of when I was asked to review it. That should have been my first sign. It wasn't, instead I watched a trailer and was mildly hopeful. As Jamie Donnelly put it "It's either going to be surprisingly good or amazingly shit." Unfortunately, I don't think it was either.

My word count was pretty tight and there were a few things I didn't have room to moan about, such as the environments. They weren't too bad, serviceable anyway, and if the team had just used them for one level you'd probably never be bothered. Instead they reuse them out for a good three of four levels in a row and by the end of it you're so bored of looking at the same brown textures it is untrue. However, that is a minor point compared to what I do mention in the review.

Wednesday, October 17, 2012

BeefJack: Need for Speed: Most Wanted Preview

I say it several times in the preview itself but Need for Speed: Hot Pursuit was an amazing game. I loved that game, and still play it. When it was announced that Criterion were making another Need for Speed I was extremely happy. So happy that BeefJack got me to preview it. Unfortunately, "It's Criterion making another Need for Speed" isn't enough so this is my more thought out response.

Need for Speed: Most Wanted Preview

The video's in there as I felt that alone was enough reason to play that. Although the text that made that obvious got cut.

Friday, October 12, 2012

BeefJack: 7 reasons why 007 Legends won’t be legendary

Activision release 007 Legends next week. I, for one, am not fussed at all. James Bond games are a little hit and miss at the best of times and there's just so much looking like it's going to be a bit mediocre that I just couldn't keep quiet about it.

7 reasons why 007 Legends won’t be legendary

I was actually worried that this version was a little too fanboy-ish. My editor felt otherwise though. However, I'd already started restructuring the article. Bonus Blog Paragraph time. I envisioned a rewording of number six and a deeper look into the videogame industries obsession with Goldeneye.

Goldeneye isn't in 007 Legends, and for that we should be thankful. Rare's game blew players away, it was the perfect Bond game, and it has never been surpassed. Unfortunately, that's something game publishers seem to have got stuck on. A few of the Bond games that have come out in the past fifteen years have been trying to be 'the new Goldeneye' and these are always the ones that stumble the hardest. They even gave up trying to tie games into the films at one point and gave us a spin-off, Goldeneye: Rogue Agent, that made no sense and barely featured 007. There was also the remake that swapped Brosnan for Craig in the Bond role. 007 Legends looks like another Bond game that's fallen into the 'Goldeneye trap'.

Monday, October 01, 2012

BeefJack: Army of Two: The Devil's Cartel preview

I've done another preview for BeefJack, this time in the form of Army of Two: The Devil's Cartel. A game that interests me mainly because of who's making it. Which is pretty much how I approached this entire preview. I thought it would be a bit of a struggle, and my entire first take was all wrong. But once I found a decent angle I was away. Ended up being quite an easy one.

What was my angle? Go find out!

Tuesday, September 25, 2012

Transfomers: From Cybertron's Fall to Prime

I am a huge Transformers nerd. It's one of my Big 4 childhood franchises, though I do tend to drift away from it. But every now and again something comes along that has me looking back to see what's on offer. Once again it's High Moon Studios that have got me to return to the war between the Autobots and Decepticons with Transformers: Fall of Cybertron.

Fall is awesome! That's quite an opening statement but I feel quite safe saying it. Its predecessor, War on Cybertron, was pretty damn good but something was slightly lacking. Looking back, while the three player co-op was fun it severely hamstrung the game at the same time. No robot stood apart from the rest, they all felt like one homogeneous whole. It's understandable, the person playing Bumblebee has to be just as capable as the one playing Optimus Prime, despite all evidence to the contrary.

Tuesday, September 11, 2012

BeefJack: The Podcast!

After being the man behind the GeekGasms.org podcast for just over a year, when we started talking about a possible BeefJack one I was all over it. Well today sees our first official podcast go live, and I show off the art of seamless transitions.

Go listen to Lewis Denby, Simon Williams and my "northern underwater robot" voice. Cheers for that Jamie.

Hopefully many more to come.

Thursday, September 06, 2012

BeefJack: Inquisitor review

After making a lot of noise about the Baldur's Gate re-release our reviews editor cottoned onto the fact that I have a bit of a soft spot for the 90s style iosmetric RPGs so he offered me Inquisitor. A Czech game that may be just three years old but it feels like it could be thirteen. That's a good thing by the way.

Inquisitor review

Bet you can't guess what my next review is going to be?

Wednesday, August 29, 2012

Bourne Legacy. Bourne to be mild

I've been a huge fan of the Bourne series since the first film arrived. When news of a fourth film broke I wasn't too offended, even when they started thinking of using a different agent as Matt Damon wasn't keen on returning. Jeremy Renner's casting was a different story, but that was mostly because he'd also just agreed to do Mission Impossible with the potential of taking that over. Does he really need two spy franchises?

Anyway the first three makes a great trilogy, but I saw no reason why they couldn't keep going with the right story. Bourne Legacy has all the trademarks of being that story, but it doesn't have enough panache to pull it off.

Tuesday, August 28, 2012

BeefJack: A look back at Broken Sword

I'm a pretty big Broken Sword fan, so when news of the Kickstarter arrived I had an afternoon of going slightly crazy as I jumped about with glee. Then I spent the weekend playing the Director's Cut of the first game and watching the second game of YouTube.

Okay that may sound odd, my original plan was to play my old copy of The Smoking Mirror, but since I played it sometime in the 90s the CD has managed to wipe itself. That seriously bummed me out Saturday morning.

After that I wrote this: A look back at Broken Sword.

I kinda skim over the fourth game but SHHH I've not actually played it. I know I know, it's unforgivable. When it came out one of my flatmates bought it, so I planned on borrowing his, never got round to it. However, the pledge I gave to the kickstarter is for a free game at GOG.com so The Angel of Death is finally going to get tangled.

Friday, August 10, 2012

Top 20 Games of all time 2012 Edition

Or: My vote for BeefJack's Top 100 games.

Every year BeefJack put together a list of Top 100 games. This list is compiled by all contributors for the site listing their Top 20. It's sorted by some mystical mumbo jumbo by Jamie Donnelly and somehow we end up with 100 of them.

So what was my own list? I'm glad you asked:

20. Need for Speed: Most Wanted (Criterion)
19. Metroid Prime
18. Legend of Zelda: Link's Awakening
17 Left 4 Dead 2
16. Halo 3: ODST
15. GTA San Andreas
14. Red Dead Redemption
13. Castlevania: Symphony of the Night
12. Metal Gear Solid
11. Batman: Arkham Asylum
10. Assassin's Creed 2
9. Resident Evil 2
8. Mass Effect 2
7. Halo: Combat Evolved
6. Half-Life 2
5. Monkey Island 2: LeChuck's Revenge
4. Star Wars: Knights of the Old Republic
3. Planescape: Torment
2. Deus Ex: Human Revolution
1. Star Wars: Dark Forces 2: Jedi Knight


Now I already can see one or two changes I'd make since writing that. I had a hard time deciding on which GTA to include, and I'm still not convinced I chose the right one. I'm thinking maybe it should have been Half-Life 1 instead of 2 and should Metroid Prime really be there? If so what would what replace it?

As for the final list itself, well I'm ashamed of my colleagues that Jedi Academy was the Jedi Knight game chosen. I could have understood it being Jedi Outcast, but Academy is the worst of the franchise. Why Academy?

What about the Top 10, well it's dominated by Valve but I don't see much problem with it. It please me that Deus Ex: Human Revolution charted so highly. I wasn't sure if that was just me that held it in such high regard. Plus its daddy is there too, a game I've yet to play (though do finally own thanks to a Steam sale).

Tuesday, August 07, 2012

BeefJack: Forget Hollywood

While last week's comic piece may have been the article I was meant to write, this one I'm far more proud of. It actually started life as a joke idea for the now forgotten List with Twist feature, but between the Sleeping Dogs quote and some wonderful editorial advice from Mr Jamie Donnelly it became so much more.

Without further ado I give you:

Forget Hollywood

Tuesday, July 31, 2012

BeefJack: How other superhero games can replicate Arkham City’s success

or What can other Superheroes learn Arkham City and Rise above the Dark Knight?

Yeah that was my title, I love it but it was way too long.

But here it is. The feature I may have been born to write.

Bonus blog paragraph. It was cut because it was really the same argument as the bit about Superman but from a slightly different angle.

Another example is Green Lantern who is only limited by his imagination, which works brilliantly in comics or in movies (his powers, not the movie itself you understand, that was tripe). In a game that is next to impossible to pull off though, he's limited to the objects the developers give him. In a team up game that is going be massively limited, but give a studio the time and resources to create a variety of animations and context sensitive creations and you're getting close to a cool sound Green Lantern game.

Monday, July 23, 2012

Back to the Singularity

I always meant to play Singularity. I remember seeing the trailer at one E3 and thinking “Yes! I want to play that!” Especially with it being Raven Software being behind it. I loved their early FPS but had forgotten about them in the deluge of X-Men games they did post Jedi Academy. Somehow though I lost track of it. It came out and I just never got round to it. When GAME had its financial woes near the start of the year I finally managed to get hold of a copy.

Singularity is one of those first person shooters that wears its Half-Life 2 and BioShock influences clearly on its sleeve. It even has a crazy device that takes inspiration from the gravity gun and bits of the story slowly unfolding by sound recordings scattered about the island. There's even a twist just like the “Would you kindly” that doesn't quite work as well. It wasn't helped that I'd guessed it already either.

Saturday, July 14, 2012

Gemini Rue

Well I said I was going to, and having finished Gemini Rue, it was everything years of anticipation had built up Beneath a Steel Sky to be. It's sci-fi noir at it's finest. There's a grizzled cop, a shit ton of rain and criminals running the show. The only thing missing is the femme fatale.

I'm can't be bothered going into a full blown review, but it is a truly amazing adventure game, and noir as hell.  It was great to see a point and click adventure not relying on humour. I highly recommend you try it, but I'm going to the pub.

Whiskey, straight. And leave the bottle.

Monday, July 09, 2012

Beneath a Steel Sky

Beneath a Steel Sky was one of those games that I've meant to play since I was a kid. From the age of twelve or something. This past weekend I was in a bit of a retro gaming mood and GOG.com have it available for free, seemed like a perfect time to address that nearly twenty year old hole. Especially after finding out that Dave Gibbons worked on it and that he'll soon teaming up with Revolution for a new game.

Despite my urge to play Beneath a Steel Sky, I didn't actually know much about it. Just that it's an adventure game set in a dystopian future, quite a bit cyberpunk, you're on the run and the main character is a guy in a black trenchcoat, of course. All true, but that little knowledge and the title formed a succinct image in my head. I dreamed of a gritty, noir, almost Blade Runner-like adventure. Well that couldn't have been more wrong.

Wednesday, July 04, 2012

BeefJack: Penny Arcade 3 Review

My latest review is up at BeefJack. Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 3. Apart from the ridiculously long title what is there to say? Well that's what the review's for.

The blog only behind the scenes gumf for this one was that I actually played the game so much over the weekend I forgot half what I had to write. Luckily Mr Pickard hadn't published it when I picked it up again yesterday and reminded myself of them. I popped back in and review was improved no end.

Friday, June 15, 2012

Splinter Cell isn't about stealth?

I'm starting to get quite angry about everyone going on about how Splinter Cell: Blacklist has lost the stealth the series is renowned for. Is this simply because of the E3 demo? But it's an E3 demo, its always going to be big and loud. While it does show Sam Fisher running out into the middle of the bad guys guns ablazing. that's not all it offers. Just before Mr Fisher gets a little gun-happy he's quietly sneaking along the outskirts of the enemy camp, opens up the back of tent with a knife and takes out the first guard without a single person noticing. THEN he jumps out and murders four people in the blink of an eye, but it's an active choice of the player rather than the only move available to him.

Later on Sam runs up a wall and kills a guard on the balcony above, now this is pure Conviction style stealth, but whoever is playing this demo is going for flashy in order to please the audience. Instead of being careful with the body he drops it straight into water directly in the path of the other enemies and shit kicks off. It was immediately apparent that this was a speed-run and I could see how to do it better if he just paused for a second or two, but that's not the nature of standing on stage in front of the large crowd demonstrating a game.

Friday, April 27, 2012

BeefJack: Prototype 2 Review

Yes, a month ago I made the glorious statement that after previewing the game I was quite happy to wait until Prototype 2 went down in price before picking it up. That was all before the lovely people at BeefJack gave me a copy to review. I fairly enjoyed it, way more then I expected to after previewing it. That said I do bemoan the fact they changed the lead, Heller is a complete prick, even Mercer was more fun to play than this guy.

To sum up here's my original conclusion: Prototype 2 is the gaming equivalent to superhero summer blockbuster, dumb as a bag of hammers but you'll have a hell of a lot of fun at the same time.

Oh and this is my first ever review :D

Thursday, April 19, 2012

The Problems with Downloadable Content

Downloadable content and the perceived perceptions of it are generating quite a lot of press at the moment, especially those that are ready to be downloaded the first day of a game's release. First BioWare caused uproar by daring to have a Mass Effect 3 squad member that fully integrated into the game, then Capcom offered twelve characters for Street Fighter x Tekken that were already on the disk.

For some gamers these are basically the same thing. “We're having to pay for something we should have gotten for free!” is the comment most seen in news stories. As far as I'm concerned they are polar opposites.

Tuesday, March 27, 2012

BeefJack: Prototype 2 Preview

Another article published over at BeefJack, a Prototype 2 preview. I really loved the first Prototype, and have been looking hoping for a second one as soon as the credits rolled. Unfortunately, doing this preview has put me off the sequel a little. I was bemoaning the fact I couldn't pick it up on release, now picking it up cheap a few months down the line doesn't seem like that bad a thing.

Tuesday, March 20, 2012

Mass Effect 3's ending and my problems with it

Now that I know Mass Effect 3's ending I've been playing catch up on all the bitching about it. Ignoring the over-the-top petitions and calls to boycott BioWare FOREVER, some of these people kinda have a point. This is about to become spoiler central. You have been warned.

I have nothing against downer endings. My periphery glance at the bitching before I'd seen it myself convinced me it was just a bunch of gamers that couldn't handle everything not going their way. Shepard dies. Big whoop. Grow up. But the lack of choice? The feeling that most of your decisions don't effect the end of the game? Now there's a point I have to agree with.

Saturday, February 18, 2012

BeefJack: List with a Twist

Three articles in two weekends. This one was a lot of fun to research.

5 80s action movies reimagined as FPS games

No Stallone sort of bugs me, I really wanted to include Cobra but couldn't find it anywhere. Rambo 2 and 3 certainly fit the bill but by the time I'd admitted defeat on Cobra I'd already written the rest. If I'd got chance to do it I'd probably take Dirty Harry out. Not because of its seventies origins, the article's too light hearted to worry about that, but during the research I found out that there was nearly an open-world game based on the first movie. There's currently a Facebook campaign to try and revive it.

Also found out some other crazy facts:
The Russians did a remake of Commando
Steven Seagal started his film career as a martial arts stunt coordinator on Never Say Never Again and A View to a Kill.

Sunday, February 12, 2012

Games for a Hangover: Red Dead Redemption

It appears it's the weekend of me on BeefJack. Another article of mine is up, part of our regular feature Games for a Hangover. My choice: Red Dead Redemption.

Saturday, February 11, 2012

BeefJack: Why Mass Effect fans feel alienated

Another of my articles is up on BeefJack. Changing the world: Why Mass Effect fans feel alienated. All about how Bioware blundered with the latest Mass Effect book. Really proud of this one, original version was written last week when I was quite outraged at the whole affair. Monday was spent IMing with the editor, Lewis Denby, and made it ten times better.

Struggled for ages with the title though. That's not even mine. The one I left it with was "Mass Effect Deception: How to Lose Fans and Alienate Gamers" Lewis obviously wasn't keen on my reference.

Friday, February 03, 2012

The Darkness: From page to polygon

Over at BeefJack my latest feature has gone up, The Darkness: From page to polygon. This one was a lot of fun, not often you get to combine two of my favourite things and get it published. I even got to drag out my old Darkness comics out and read of some good 90's comics. My collection was a lot fuller than I remember, I always thought my Darkness collection was patchy at best, apparently not.

Stuff that didn't belong in that article was how much of Ennis is in the first few issues, a writer I'd never really sampled until after my Top Cow phase. And the art, wow I'd forgotten how exploitative the 90s was with women, practically every female present looked like they're about to go do a shift at the local gentlemans club.

Sunday, January 29, 2012

Chuck vs. The End

So that's it. Chuck has finally finished. In some ways I'm sad, in others not so much. The first two seasons were tremendous telly, and this last season has been pretty damn special too. At least it got to end properly. Part of the problem has been the writers treating each half season as their last, only to receive a last minute reprieve from the networks. This wasn't more obvious than the first half of Season 3, which ended beautifully, only for them to get a further six episodes and the staff seemed to scramble for a suitable storyline.

Its probably why season 5 has been so good, for once they actually knew this was the end and it was time to draw a line under it all.

Thursday, January 26, 2012

Mass Effect 3 Unlocks AKA Kingdoms of Amalur: Reckoning demo

The Kingdoms of Amalur: Reckoning demo, yes I only played it because of the Mass Effect 3 items, but that's what forms the majority of this story.

First time I played it I was vaguely impressed. It was sort of a more serious Fable, the world seemed interesting for a rather standard fantasy fare, but then as I was speaking to the first Fateweaver conversations just disappeared with a lovely bug. However, there was a prize at the end of the road so I pushed on, ran across the play area to see as much of the main quest as I could to see if it grabbed me. It sort of did. But then it happened. It crashed. One of those big ones that freezes the entire Xbox and the only way around it is the power button.

Any other game would have gotten a “Well that's buggy as week old shit” and forgotten, but there was a Mass Effect unlock waiting at the other side. A few days later I had another pop. I had a few hours before I had to head out and figured I had plenty of time to fit in the 45 minutes needed. This was when I realised just how amazing a demo the game was. First I didn't have to redo the tutorial the game just went “Shall I skip that part since you've done it already”, which I thought was going to be the most painful of the replay. That done I set off handling the quests I'd blatantly ignored previously and I was in for another shock. The disappearing conversations were nowhere to be found, and I'd never see them again.

Friday, January 20, 2012

SOPA and PIPA

It's funny. If this had happened a year ago I pretty much would have been on the outskirts of this debate saying something like "I hope the Americans realise" and being nicely surprised at the blackouts conducted around the internet on Wednesday and the consquences of that action.

However, here I am now and I was part of one of those blackouts over at BeefJack. For a day we didn't post any news at all, because if SOPA went through in it's current state it is entirely possible we would get shut down for using images from games that we're trying to tell people about.

Monday, January 16, 2012

Book Title Story

Another writing group segment. This was we were given the task of creating a piece of writing using a number of book titles. I cheated a little, it was meant to be a pile with no manipulation but I skipped over a couple I didn't think I could do anything with.

The books were:

WITHOUT REMORSE by Tom Clancy
DEBT OF HONOUR by Tom Clancy
RAINBOW SIX by Tom Clancy
TEETH OF THE TIGER by Tom Clancy
INCOMPETENCE by Rob Grant
BLACK HOUSE by Stephen King and Peter Straub
DEAD EVEN by Brad Meltzer
FIRST COUNSEL by Brad Meltzer
MILLIONAIRES by Brad Meltzer
ZERO GAME by Brad Meltzer
BROKEN ANGELS by Richard Morgan
GOOD OMENS by Neil Gaiman and Terry Pratchett
ICURAS HUNT by Timothy Zahn
BETTER THAN LIFE by Grant Naylor
BACKWARDS by Grant Naylor

It was Icarus Hunt that finally gave me an angle on what to do. This is what I came up with:

We call it the ZERO GAME. We cater for MILLIONAIRES and billionaires that are looking for something a bit different, something that offers more than just the TEETH OF THE TIGER, something BETTER THAN LIFE.
This one felt different though. the vision of BROKEN ANGELS I'd had the night before wasn't exactly what I'd call GOOD OMENS for our upcoming ICARUS HUNT. But as FIRST COUNSEL I had a DEBT OF HONOUR to the organisers to see it through.
Genetically engineered prey. Scientists cook up mythical creatures in a lab. Rich people hunt them for a kill that they will be the only person in history to ever claim. Many called it genius. They had it BACKWARDS, it was INCOMPETENCE. You can't go messing with nature and expect nothing to go wrong.
I knew it wouldn't be long till until someone was hurt or DEAD, EVEN. But here at the BLACK HOUSE we gathered and as I looked across at a the artificially generated RAINBOW, SIX of them declared they were ready. We set off. I just prayed it wouldn't be me.

Thursday, January 05, 2012

The Annual Games Cycle

With the release of Assassin's Creed: Revelations a lot of people are once again talking about how it shouldn't be an annual release. How Ubisoft are killing the franchise releasing games so close together. How only two games ago, Assassin's Creed 2 was hailed as a masterpiece and look how much it's fallen already.

What this has us asking is why is everyone in the industry so desperate to have annual releases? There's so many examples of it not working.

Tuesday, January 03, 2012

My First Proper BeefJack Article

2012 is off to a great start as my first article over at BeefJack "Why I stopped playing so many games in 2011" appears. Quite a moment for me. 

Random piece of information, I nearly spent a whole afternoon relearning Photoshop to do that first image, doing little tweaks here and there. I had to step away from it to stop myself going crazy.

Monday, January 02, 2012

And A Happy New Year

Hello Twenty Twelve. Not Two Thousand and Twelve. Embrace the future people!

So what's the plan from here on out. Well, the last few weeks of 2011 didn't really contain any major writing, in fact it was pretty atrocious. But it was the holiday season, so that's my excuse.

But, it's the new year and it's time to press on. In fact, I'm just back from lunch and I already have over a thousand words clocked up today so not a bad start. I intend to have the first draft of the novel finished by the end of January. Of course the fact I've been offered that deadline by a friend with promise of a rewards helps (though I'm ashamed to admit I need it).

After that I'm not sure. Ideally this novel should be done in the first half of the year. I've got a few ideas where I want to go, and the website needs that overhaul finishing so I can put it back up. But first draft first!

Monday, December 26, 2011

Merry Halo Christmas Everyone

I hope you all had a good Christmas. It was a relatively quiet one here in the Haresign household, what with me barely having any cash to speak of.

However, aside from the hideous amounts of chocolate everyone gets, I also received Halo: Anniversary. Being the die-hard Halo fan I have of course played it way back when but the lure of new graphics, achievements and the new maps for Reach was just too much.

Tuesday, December 20, 2011

Wait! That wasn't there before was it?

You noticed some posts appearing from when this place was on hiatus? Don't worry you're not going insane, I'm moving some select pieces from GeekGasms.org here too. I'm doing it mainly because at some point I'll be pointing people to my work and I'd rather send them to a place with everything rather than two places with gaps.

Sunday, December 11, 2011

Snow began to fall, huge flakes of it

One of the things I intend to do is to start throwing up some of the writing I do in the writing group I've joined. Well, at least the ones I'm happy with. This bit was written in there, we were given five minutes to write a Christmas piece beginning with "Snow began to fall, huge flakes of it". So here ya go:


Snow began to fall, huge flakes of it... Dave's head smacked against the steering wheel. This better not lie he thought as he could see it doing exactly that at the side of the road.

It was 9pm on Christmas Eve and he had two hundred miles to go before he got home. And home was exactly where he was going to get to, not matter the weather, Tim was three this year and Dave knew that this was when Christmas mattered and he was going to be there when his son woke up to see what Santa had brought.

Monday, December 05, 2011

It.. It's changed?!?

What? There's been a change and now an update?
Yes, strange person checking a site that's been dead for nearly two years, there has.

So the GeekGasms.org experiment was pretty much a failure. Poor communication, changing priorities and more can be blamed. However, there were a number of successes. We had a podcast for over a year and a half and I blogged nearly every week, but as we started to lose people I stopped, then the only other regular blogger did too. Nevermind, it was damn fun while it lasted. There's a couple of ideas Danny and I batted around that may keep some life in it though. We'll see.

However, this year I decided to make a rather drastic change. Quit my day job and give writing a try properly. So I need a web presence all of my own, originally I was tempted to do it with GeekGasms, but there's too much on NightJim.com to just abandon that too.

So I've decided to update the latter, because that's where Justice League of Abertay is and it's more within my own abilities. Right now it's still the old site, but I'm in the process offline of ripping it apart, discarding a lot of crap and going from there. This page is going to be my main update portal, with the site being more of an archive of stories etc.

Also we have my first success as a writer. I'm now a contributor on BeefJack.com, keep an eye out for news stories from me, as well as the odd blog/feature such as this Halo one I've already done.

I'm also going to keep updating GeekGasms.org with my blogs, but I'm going to be putting them here too. Hopefully an all new NightJim.com will spring up soon, and I already have some material for it.

Thursday, November 10, 2011

Halo article on BeefJack

Here's a feature I contributed to over at BeefJack for Halo's 10 year anniversary. My first proper article printed by someone that isn't myself :D

Halo: Combat Evolved - Happy anniversary

Thursday, October 06, 2011

Pricing the Digital Ink

To keep a theme running I'm once again going to go on about comics. Yes OK I'm missing my weekly trip to the store to pick them up, and then get home and devour them over a coffee.

Moving at the end of August means that I've not been in a brick and mortar store since DC's whole new 52 kicked off. Just in case you have no idea what I'm talking about, DC has rebooted their entire universe and every single issue was a new number 1 from the very beginning. Sort of. OK it's not that simple but I'm not interested in that right now. What I'm here to get at is Digital Comics and pricing.

Thursday, September 22, 2011

On the Fringe of Fringe

As a self-proclaimed geek and having often been regarded as someone holding a high office within that establishment I'm ashamed to say I've never watched Fringe. I remember a lot of noise being made at the end of one season (see how little I know) when there was a bunch of comics seen from an alternate reality that were slightly different to the ones we know and love. At the time I thought “Huh, that's pretty cool. I should probably watch that.” Yet I still didn't get off my arse and bother.

To be fair I've done my 24 and Chuck marathons, plus Supernatural while I was on break from here. When Smith started moaning at me for not watching it I thought it was about time I pulled my finger out and with the big move I've got a lot more time on my hands so I decided to see what the fuss was all about. Boy, I should have gotten round to this sooner.

Thursday, May 12, 2011

No More Through The Gate

This week is rather a big one sci-fi, and myself, and not in a happy “Here’s the finale of Battlestar where we get all the answers” way… OK, bad example. Anyway, Monday saw the last ever episode of Stargate aired. Not just Universe but everything Stargate related. The producers have said MGM currently aren’t interested in continuing the saga of the SGC in any form having knocked back all four proposals for movies.

Thursday, February 04, 2010

GeekGasms.org

My mates and myself have decided to step this whole internet malarky up a notch. To do that we've opened GeekGasms.org up. This week's blog, as well as all future posts, will be found over there.

As well as being the new home for my weekly blog its also features our podcast, The Pubcast, cleverly named by myself. Other bloggers are Andrew Smith and Jon Keatley with more to follow. As well as flash games and an insight into the gaming industry from a wide variety of sources through out the UK.

Thursday, January 28, 2010

The Two C's of Television

I'm pretty rubbish these days at keeping up with TV. What tends to happen is I'll accidentally leave a a show alone for awhile then end up ploughing through 4 or 5 episodes in one sitting. However two shows that I do my best to stay on top of are Castle and Chuck. Quick warning, one or two minor spoilers are placed within.

For those that don't know Castle is Nathan Fillion's current show where he stars as Richard Castle a author based in New York who works with NYPD Homicide Detective Kate Beckett on 'interesting' murders, and its doing quite well for a change with a full second season. Chuck is Zachary Levi as Chuck Bartowski, slacker turned spy by accidentally absorbing a super computer into his head. Chuck, beyond all expectations, managed to get a third season thanks to fan outcry and one hell of a push by Levi and Subway.

Now these two shows don't have a great deal in common. Sure both are comedies, but one is a murder mystery while the other is James Bond hijinks with an unlikely main star. However, the one thing they do have in common that I'm going to discuss is their romantic angles.

Both shows try that long held TV tradition of the male and female leads being perfect for each other but never actually getting together. A process that Moonlighting famously worked so well with, until they made the mistake of finally getting Bruce Willis and Cybil Shepherd together and ruined all of the chemistry. X-Files did it well and apparently Bones is doing a great job of it too. Chuck, however, is not.

I'm getting infuriated with how the romance is progressing between Chuck and Agent Walker as they've keep getting together then something happens that means they can't be and both mope around moaning that they can't be with the person that they love. Then one of them will make the mistake of trying to move on and the circle begins a new. Season 2 ended with the two finally together, only for Chuck to cock it all up between seasons and Walker being pissed off with him for a couple of episodes till she realises that he does still love her.

On the other hand, the relationship between Castle and Becket is one of the best done I've ever seen. Two people blatantly meant to be together but both are totally oblivious to it, while everyone else around them can see it plain as day. Even to the extent of an interviewer assuming they were because of how Castle acted. The latest episode contained had them both go on dates, and in that wacky way of TV end up in the same restaurant and spending the entire time running off to talk to each other about the case.

Now I just can't believe I've written an entire post about relationships. I'm going to go do something manly like play Darksiders and spill gallons of demon blood to make myself feel better.

Thursday, January 21, 2010

Pocahontas in Spaaace

I finally saw Avatar this weekend. Not at the Imax as Smith and I originally intended but we still saw it in Real3D. It’s a shame we didn’t get to live our Imax dream but it would have been another two weeks and I’ve come so close to people nearly ruining it for me that I just couldn’t wait any longer.

The story is good. Nothing amazing, and as many people before have pointed out, highly derivative of other works. It is enjoyable and a thoroughly fun movie though.

The thought and detail that’s gone into the world is incredible. Good sci-fi and fantasy have a good grasp of the cultures of their races. Avatar goes so much further. Not just with the Na’vi where the story dictates that they’re culture is worked out, but the biology of the world.

However, where Avatar really shines is the special effects and the 3D. Not once during the movie did I find myself thinking the CGI was ropey. In fact I didn’t even think about it all and just accepted it. That’s one hell of an achievement. Watching a film that’s something stupid like 90% CGI I accepted Pandora and its creatures just as much as any human character on screen. The 3D was wonderful too, spending the majority of the time just adding depth to the shots and making the world just feel that bit more real and immersive. Only once or twice did they pull “WOW SOMETHING FLYING AT YOU” that the other 3D films ram down your throat, and those were the times that I caught myself rolling my eyes.

That said I loved the film. Not sure how it’s going to stand up on the small screen, even with new fangled Blu-rays. News of 3D TVs may help it but they’re going to be ridiculous prices for a while. I still say that outside of the cinema 3Ds not going to take off in any major way until some genius invents a way of it working without glasses. Then we’ll have holograms and that’s a whole different story.

Thursday, January 14, 2010

A Look Back At Brain Munching

Another week of broken PC and its been a bloody busy one too. So busy I've been struggling a bit for a topic. Since its been mentioned elsewhere, at a secret location hopefully to be revealed soon , I've been playing Resident Evil: The Dark Side Chronicles with Smith on the Wii. A console that's apparently starting to turn into something I bought just to play on rails shooters.

Dark Side Chronicles is alright, I can't help think Umbrella Chronicles did it better though. Most of the improvements to the game don't really seem to do a great deal except for the new camera. A system that feels like it was stolen Mission: Impossible III. The camera jerks around like a demented kangaroo, at points not allowing us to get shots off at the enemies starting to surround us or completely throwing off our aim as Leon, Claire or Jack Krauser face off against some of the bosses in the game.

One of the main things that the Chronicle games make me do is look back at the series of Resident Evil as a whole. For someone who came late to the games I'm way too much of a nut. I only played the original Playstation when I was visiting friends houses and as a result it always seemed like a franchise that I was going to miss out on. When I got to uni I nearly played it, and the few people who had, made me think I should even more. But still I didn't. Finally, Capcom released a remake of the first Resi on the Gamecube and announced more were to follow. It was then that I decided to play catch up. And I did it chronologically.

RESIDENT EVIL 0
I really liked this game, maybe it was because I didn't have any prior knowledge ruining my experience but it was good and I really liked the two characters on screen at the same time. I've always wanted Capcom to go go back and tell what happened to Billy after he left Rebecca on that mountain top. It would have been nice to have co-op though and some of the monsters were a bit crappy. Giant frogs I'm looking at you.

RESIDENT EVIL 1
I may have played an updated version but I can see why this started a massive franchise. The game is brilliant. I really liked the fact that depending on who you played as changed elements of the game. Sometimes I wish I could have played the original so I got to experience some of the terribly translated dialogue and the B-Movie intro but seeing it serious really helps the game, especially as they tweaked the story to fit into the mythology a lot better.

RESIDENT EVIL 2
I remember switching this on for the very first time having just finished Zero and the remake of One and being disgusted at the graphics. Then the controls. The version on the Gamecube was a re-release of the original Playstation version. Not even the Dreamcast version which had a couple of updates. I convinced myself to at least make it through a playthrough as Claire so I'd know the story. Before I was even halfway through the Police Station I was looking past the dog shit graphics and the nearly decade old controls as I was enthralled. Soon as I finished Claire's story I started Leon's within minutes. I was hooked. Then the game really blew me away. Unlike Resi 1's two stories that were the same game but with a couple of minor changes and different subplots Resident Evil 2 was a totally separate game. You barely did anything as Leon that you had as Claire. Despite 4's revolution of the series and 5's co-op, Resident Evil 2 rates as one of my all time favourite games. Not just of the series but of every game I've ever played.

RESIDENT EVIL 3
I've never played.

RESIDENT EVIL: CODE VERONICA
I liked it, it had a lot to live up to as I went straight from 2 to this. It wasn't amazingly strong. It does have the unfortunate position of being the only game in the series that I've never completed (that I've started anyway). I got up to the Tyrant in the airplane, had the wrong ammo and the fight was just unbeatable.

RESIDENT EVIL 4
I covered already.

RESIDENT EVIL 5
The co-op was cool but My God they fucked up the inventory system. Still, can't wait for the DLC.

With the news that the series is getting another overhaul I'm really interested in where it goes next. I also predict that we're going to see at least one more Chronicles game that covers 4 and 5.

Thursday, January 07, 2010

The Deline of Microtransactions?

Not the original post I had planned for today where I spoke about how I nearly bought Left 4 Dead 2 but changed my mind when I found out Darksiders was out this week and just how FUCKING BUSY this year is in gaming. Unfortunately, my PC went up shit creek without a paddle and I can't get at anything on there. I'm now writing this from my flatmate decrepit old laptop that needs 10 minutes whenever you tell it to do something. Which is a right pain in the arse when I'd planned on actually doing quite a bit of work today.

So instead I'm going to concentrate on a topic I was going to lightly touch on in the original post. That of DLC. Last year saw one of the biggest moments in Downloadable Content when Rockstar released its first Grand Theft Auto episode, The Lost and The Damned. And bloody hell was it good. I loved it, possibly more then the game it was an expansion for. Now up until that point DLC had nearly always been rather small, offering the odd new level or some equipment. It was the dawn of mirco-transactions in console gaming and we had premonitions of minor add-ons coming out for all major games and it'd be a mind field to work out whether something was worth the money and bandwidth. Notable exception including Oblivion's Shivering Isles expansion, but since Oblivion is also the very first highway robber of DLC with its woeful Horse Armour it manages to represent some of the best and worst qualities of what DLC can be.

The Lost and the Damned changed all that. With that, you got practically a second game. Suddenly Force Unleashed's extra level of 40 minutes play for nearly 8 quid was even more obvious as a total rip off. 2010 brings numerous DLC's to many games, some have even been out for awhile. Resident Evil 5 is receiving two packs, length hasn't really been disclosed but you also receive extra characters for Mercenary mode. However, Capcom are also giving us some 'costume packs' for Resi, which if anything like Force Unleashed's will be a huge waste of money. Assassin's Creed 2 is also getting two packs, both are full blown chapters that had to be cut from the game due to development time, one is even based in a new area.

However, they all pale in comparison when it comes to Bioware and Dragon Age. I realise that this game has become something of a promised land to me but screw you all. To start with Dragon Age seemed to be following the same tried and true method of DLC, small chunks. Return to Ostagar, the third of these chunks has just been delayed, much to my dismay as I've been powering through my second play through to be ready for it. However, Bioware announced earlier this week “Dragon Age: Origins - Awakening” a full blown expansion like we used to get back when you had to buy them from shops, and like Rockstar gave us last year, twice. From the sound of things it IS going to be out in shops too, something Rockstar did as well when they released Ballad of Gay Tony, and having spoken to some insiders this was mainly due to the fact that sales for The Lost and The Damned online didn't match up to what was expected.

The one thing about this that annoys me is that its expected in March. As I said at the start of this, this year is one of the busiest years of gaming yet. March is one of the busiest months for good games too. Bioware are starting to sound like they're going to be treating Mass Effect 2 the same. Then again they said the same of the first game and we only got two packs, over a year apart and the second was atrociously bad.

Thursday, December 31, 2009

The Previous Generation

Over the Christmas period I’ve revisited one of my earliest geekisms. Star Trek. “Ah”, I hear you say, “So you got the new film on DVD from Santa then.” Well yes I did thank you, but that’s not what I’m talking about. No, I revisited The Next Generation, or as the dedicated call it, TNG.

Over the last year I’ve become reacquainted with Wil Wheaton, the child star who brought Wesley Crusher to annoying life. First through the Penny Arcade/PvP DnD podcasts, which are as funny as they are geeky. After laughing so much at the amusing way he handled PvP’s Scott Kurtz’s reaction to Wil’s character dying I thought it only right I check out his own stuff. There I found that Mr. Wheaton was doing a podcast series, Memories of the Futurecast, that reflects on his time on TNG. One of the funnier parts of the 'cast was Wheaton coming to realise why the majority of the viewing public had hated his character.

All this listening to recaps of the old series got me in the mood to watch some TNG, something I’d not looked at since it had ended years ago. Especially with the last part being the dreadful Nemesis. So on visiting my parents’ abode for the Holiday Season I managed to dig out a boxset of the Borg episodes from the series and the film Generations. First of all, Generations wasn’t as bad as I remembered, being older allowed me to appreciate the meeting of Picard and Kirk a lot more then I did aged 12. But it was the Borg episodes that really got me. First I was reminded how good TNG could be when it tried as all six episodes are brilliant. In the six, you get the brilliance of John de Lancie’s Q, and also the amazement of how good an actor Brent Spiner is, playing both the non-emotional but kind hearted Data and his emotional and evil brother Lore, and the two appear as totally separate characters.

What really struck me was how much of shame it was that Star Trek at this point was still episodic and didn’t venture into serial territory, something that would only rear its head with Deep Space Nine. Watching Best of Both Worlds I couldn’t help but think of the possibilities that could have been followed after this if the show just carried on story-lines for more than two episodes. As well as being the quintessential Borg story, Best of Both Worlds is also an examination of Commander William Riker. Revealed here to have turned down three separate commissions for his own command and with the arrival of Lieutenant Commander Shelby gunning to be his replacement as Picard’s first officer we get a wonderful introspective of Riker. When Picard gets kidnapped by the Borg and transformed into one of them we get to see Riker as a Captain, and he does a brilliant job. I just thought the possibilities were fantastic. When Picard gets rescued and disconnected from Borg it would have been great to have a few episodes of him rehabilitating back to normal while Riker’s left in command of the Enterprise instead of the reversion to status quo Star Trek is known for.

First thing I’m going to do when I get back home is go out and get First Contact on DVD and finish off the TNG’s Borg Saga. Despite a few friends arguing it, I’m not going as far as watching Voyager though.

Thursday, December 17, 2009

Ben is BACK!


My very first proper American Comic was an issue of Spider-Man. I was on my first holiday to the US with my parents and I managed to badger them into buying me quite a few that trip. But the first was part 1 of ‘Smoke and Mirrors’ - a storyline that featured a certain clone as the main star. Yes, my first proper comic had Scarlet Spider as the main star during what is widely considered one of the worst stories in Marvel's history, the Clone Saga. From that moment on I always liked Ben Reilly. I followed him through most of the saga, his stint as Spidey and his eventual death.

His was one comic death that never seemed like it was ever going to be reversed no matter how much it was wanted. This is comic books though and only Uncle Ben stays dead, so it was only a matter of time before the guy who took his name from him rose from the grave. While we may not have that yet, 15 years is long enough for Marvel to finally start admitting that Peter Parker's test tube brother existed. While a storyline in Amazing addressed the character in-continuity, we were also given an out-of-continuity story covering the Clone Saga that was to cover how it should have been told, instead of the mess it turned out to be.

Well that's what Marvel claimed anyway. The six issue mini series isn't really taking that stance. It's odd what the writers have done. They seem to have taken beats from the whole saga and are half retelling and half re-imagining. For instance, in the original saga Ben had a very 90s mullet and looked a lot scruffier to Parker's usual look. It was only after he took over the real Spider mantel that he decided to dye his hair blonde and tidy it back up. To distance themselves, in this clone saga Ben is blonde and working at the coffee shop while still running around as the Scarlet Spider.

Also Peter is the usual jokey Spider-Man, but part of the reason for the original story was that Parker had gone through so much he'd become dark and brooding. Editorial wanted the single, fun loving Spidey back, a problem they'd pursue another 10 years before getting to grips with, and that's a whole other rant. Having both Ben and Peter working in the same way does spoil some of the magic of the original series. Well, at least before it got out of hand.

That its now looking like Norman Osborne's behind it all again just goes to show that this is just them telling certain parts better than how it was originally. Osborne was originally only revealed to be back from the grave and the mastermind behind the saga when editorial sat down and tried to figure how to reverse the 'Ben is the real Parker' problem. The former Green Goblin was not even in the original plans.

The fact issues two and three cover about 4 different story-arcs within the original Saga just proves my point. One of those arcs was one of the Saga's lowest points. The God-awful Maximum Clonage, a SIX issue story, now part and parcel of a two issue story covering far more ground.

However, I'm loving having Ben Reilly back in comics. Especially in the Scarlet Spider costume. One of my all time favourite comics will be the issue where Ben first puts the costume together and fights Venom, all the way through saying he's worthless while proving the very opposite. It was Spider-Man through and through and I hope I don't have to wait another 15 years to see him again.

Thursday, December 10, 2009

Bioware's Return to Sword and Sorcery

I had originally intended to leave Dragon Age: Origins until after Christmas. One thing was niggling in the back of my mind though. Dragon Age is meant to be huge, and next year we also have Mass Effect 2, Fallout: New Vegas and Alpha Protocol all arriving on the RPG scene and that's going to take up a lot of my playing time. When would I get to fit it in?

However, I ended up getting it as an early present and after some minor surgery left me off my feet for nearly two weeks I thought it would be the perfect time to get started with it. Thank God I did, over a week of playing and I'm not sure I'm even half way through. Got a month or two before Mass Effect 2 so should be plenty of time for me to enjoy the game, although the announcement of even more DLC for Dragon Age doesn't fill me with hope.

I'm playing this on the 360 and I know Bioware said it (every reviewer going has) but Dragon Age really is made for the PC. However, since my PC isn't up to scratch for gaming these days, and I still have an uncompleted Neverwinter Nights 2 on there, as soon as it was announced for 360 I knew that's how I'd be getting it. I told myself it'd be fine as normally Bioware's good at porting They held Mass Effect back at least 6 months to make appropriate changes so it worked better on the PC. It looks like EA doesn't care about this though and sped Bioware up so they could have a multi-platform release. The game is set up for pause-and-plan-style fighting, which is a bit difficult to pull off with a console but thanks to a Mass Effect-style menu on the left trigger it more or less works. What's slightly annoying is you have to change some options to get it working properly.

Also the game needs a quick save key. Maybe I've gotten lazy with all my console playing but I expect autosaves when you switch areas or finish an important battle. Not in Dragon Age. I lost an hour of game play because I died in a fight. I am now used to it, but I'm stopping every 5 minutes just to save so I don't lose any progress, breaking the flow of the game.

This game is extremely addictive though. During my recuperation I'd start playing pretty early on in the morning thinking I'd just do a little bit of a quest but I happened to start a questline that beautifully fed into itself to keep you going and I kept telling myself 'just this next bit' and before I realised, the majority of a day had passed.

What's really worrying me is how likely I am to replay this game. Apart from the numerous different starting adventures you can have, there's also the fact that I'm currently playing as my usual good guy and there's certain side quests I can't touch, especially with the party I've assembled. I want to see this game from a total git's perspective.

The party is one of the best I've seen in a long time and I think Bioware have finally pulled off the like/dislike function they've been trying for since Knights of the Old Republic. It’s another reason I think I'm likely to replay this game as an absolute bastard. I want to do the side quests I've missed out on and experience life with the other party members who are a bit less pious then the group I'm wandering around with now.

The problem remains that this is going to take ages, and with the news that Mass Effect 2 is coming on 2 disks I'm starting to wonder when I'm going to get round to all of this.

Monday, November 30, 2009

Nothing Is True, Everything is Permitted

I was one of those people that loved the original Assassins Creed. I could understand why some people found it repetitive but I thoroughly enjoyed every minute running around as Altair. When the news broke of Ezio I was a bit disappointed in the new setting, Renaissance Italy doesn't really have the same back drop as the Third Crusade. But the closer we got to launch the more thrilled I got to be slipping back into the role of an Assassin, especially with some of the new developments that the game was meant to introduce, such as the fact Ezio doesn't carry around his own weapons apart from what's on the wrist blade and the throwing knives.

This didn't turn out quite the way I thought it would, much to my disappointment as I was really looking forward to walking in somewhere looking more or less normal, ripping a sword from a guard's hand and having at them. However, Ezio walks around tooled up just as much as Altair does. He also can pick up weapons from the enemy, even the ones he can't carry around himself such as spears and double handed axes if he's had the right training but I ended up mostly using the standard stuff.

That's right, training. Unlike Altair who knew everything just wasn't permitted to carry certain items Ezio needs to be trained as this is the story of how Ezio became an Assassin. Obviously the majority of the training is story related, however some of the finer details are optional, and quite hidden. I totally missed the training for spears, double handed and a special ranged move until quite late in the game and I still managed to miss another as the trainer didn't want to charge me for it and I only know about it because my flatmate mentioned it.

Still the development team have improved upon the original in every way. Loads of new additions to the series have been introduced such as what there is to do at the villa in Monteriggioni and upgradeable armour and weaponry. The repetition has totally gone and everything towards an assassination is done as part of the story and are all very different. You no longer have to travel at 2mph outside of cities on your horse. Instead of guards being a bit jumpy as they were in the first game they now react to your notoriety which you can control at your own leisure.

Not that it's all sugar and spice, the side missions take the form of some of the better assignments from the first game. However, by taking them away from the story I couldn't help but think that they seemed a little pointless for a man on a mission of vengeance for the death of his family. This revenge fueled assassin takes time out to beat up cheating husbands and delivering letters. It just seems beneath what Ezio has become, at least for Altair it was all part of setting up the assassination.

They also seem quite tacked on, the models for the characters you're working for can be very random. The first time I had to deliver letters it was to a man's two mistresses, the second of which was a very old woman. Then later an old woman in another city asked me to go beat up her cheating husband, so off I free-run and find the dirty cheat, only for it to be a city guard, whose first reaction to Ezio was the fact he was a wanted man. Luckily once I cracked him in the chops he reverted to cheating husband mode and after a few more licks he went running on his way.

However, I thoroughly enjoyed this game and the ending totally took me by surprise and I had as just as much of a “What the Fuck” moment as the main characters. I can't wait for Assassin's Creed 3. I wonder when we're going this time.

Saturday, November 28, 2009

A Shadowy Flight into the Dangerous World of a Man Who Does Not Exist

OK so its a bit rubbish and its a bit old now but I'm laid up and finishing off a few shows that I left behind and one of those is the new Knightrider. I had a lot of problems with the show, one of the main ones being how it wasn't about one man and his car, but an entire government agency. There's one woman whose main job is to be an interpreter, what's the point of her. The show seems to forget the main star should be the super computer and it should be mostly that that does the clever stuff.

Half way through the first season they seem to realise their mistake and start correcting it, within 3 episodes they kill off and maim half the cast, leaving a core group of 4, 5 if you include the car, which you really should. It does seem as if Kitt is getting a better deal with more cool sequences involving him. But then they introduce an evil robot, which has the voice of Optimus Prime. Way to sell that one, an evil robot with the voice of one of the most well known heroic robots of the last 20 years. This show really is quite bad, but I can't help see the potential

Thursday, October 29, 2009

All Hallow's Eve

Halloween this weekend, not something I usually get overly worked up about. Much to Alex's disappointment I don't put much effort into my costume either. Something I've not done again this year. However, I am really looking forward to the party on Saturday night, even if I can't drink cos of the tablets I'm on.

However, this year I'm more hyped about it then usual. To fit with the event I've even taken to playing through a few of my horror games. It started last Sunday morning with Smith and myself giving Resi 5 another quick session getting a little further on our second play through, this time on Veteran difficulty. I quite like Resi 5, wasn't as special as 4 but the progression of the over arcing story was great, as was the co-op. The inventory system took a turn for the worst. I understand why Capcom did this to facilitate co-op, but God-damn its worse then the original Resident Evil's

Sunday evening saw a return to Left 4 Dead, and I gave Crash Course DLC a bash. Left 4 Dead was a game we played far too little. We all loved it but due to its co-operative nature we either had too few people or too many and people moved onto other games pretty quickly. The release of Survival Mode didn't even help matters. Crash Course finally got us to play it again. While it was great to go back to the game I did feel that Crash Course paled in comparison to the original four campaigns.

Monday brought Dead Space. I treated Dead Space woefully on my first play. I'd been told to only play the game at night but this was leaving me with barely any time to play and ended up playing most of it during the day, in extremely sporadic sessions. It took me nearly two months to complete and I'm usually done in a week or two with most games. That said Dead Space did managed to freak me out at points. Still does, despite the fact I know when most of the scares are coming. I really want to keep playing this once my little Halloween fun is over, so I can experience the game a bit better this time through.

Tuesday, as always, is old school RPG night, and this week was a special Vampire the Requiem which the GM had some really horrible stuff for us to work through. So congrats to him.

Duncan came round on Wednesday and I thought it'd be the night I'd miss out. However, we ended up playing House of the Dead: Overkill. Funny on-rails shooter. Good for a laugh with a mate and its always fun to shoot zombies in the face.

Tonight is movie night and my choice, so appropriately I've picked horror films. I might play some Dead Space later on as well. Have a good Halloween!

Friday, October 23, 2009

And Again A New Gate

We are now four episodes into Stargate Universe and so far I'm quite impressed.

First of all a warning as this is a bit spoilery.

After the first extended episode (or two episodes, however you want to class it) I wasn't so sure. It struck me as just trying to tap into the Battlestar vibe and channel Star Trek: Voyager at the same time. Personally I felt that Voyager never lived up to its original premise of a crew being stuck in the middle of nowhere as much as it could have done, and was worried Stargate is a franchise that would probably end up doing the same.

However, SGU - as it’s apparently being called - seems to be going the same route Battlestar went in its first series rather than the usual Stargate way of a big bad alien race looking to enslave them. With the first story concentrating on the lack of air on the Ancient ship, then the second about them losing power it looks like this is very much going to be about them struggling to survive rather than usual Stargate fare. The closest we've come to aliens so far is the strange dust clouds that may have guided the Lieutenant to the lime so they could repair the air filters and the mysterious shuttle seen leaving the ship at the end of the Air story.

One touch I really liked was a lot of the staff have been cranky. Dr Rush, Robert Carlisle, was even suffering from headaches. Why was this? Alien signals messing with their brains? Something wrong with the ship making them ill? No, they were suffering from caffeine and nicotine withdrawal. It was totally unneeded yet really grounds the fact that they've jumped onto a ship and lost access to everyday amenities.

Despite being stranded in a galaxy far far away, the makeshift crew of the Destiny do have a way to communicate with Earth thanks to the Ancient communication devices first seen in the Ori storyline of SG-1. This works by swapping the minds of people at either end and allows the other person to walk around on Earth, just in someone else's body. This has given the show some great scenes of characters delivering the news that they are trapped in another galaxy to their family members, who are in great discomfort as the person speaking looks and sounds nothing like their loved one.

This is a fantastic addition to the Stargate franchise. I'm still annoyed Atlantis was cut down in its prime so this could reach our screens earlier but Universe has certainly found its feet a lot faster than Atlantis did during its first season. I'm hoping that this high quality is maintained and it doesn't fall into the usual Stargate plots any time soon, as it would be a waste of the concept.

Thursday, July 16, 2009

Shapeshifting Superheroics

Prototype and inFamous, two games strangely familiar, released weeks apart. As a 360 owner inFamous is unfortunately not available to me, but having played the demo at Lachlan's it seemed awesome and was nearly the game to finally get me to buy the dreaded machine. But Prototype came along shortly afterwards and I was hoping it would fulfil those same needs.

Those needs were indeed fulfilled. Prototype is fantastic. One of the things that popped into my head during the first time I played it was, "finally another good free roaming superhero game, it’s about bloody time". Which isn't that surprising when you think this is the same studio that created the Hulk: Ultimate Destruction game. I couldn’t think of another I’d enjoyed so much since Spider-Man 2, a game that Prototype certainly invokes memories of. I’m not sure why exactly, maybe it’s New York, or the art style but there is certainly something there that makes you think of the Wall Crawler’s last brilliant game.

Its shame we have to refer to Spider-Man 2 as the best, a game that’s 5 years old and had 3 sequels since. But then the license has certainly been totally screwed over by Activision of late. After the fantastic Spider-Man 2 each following game seems to be missing something. I had such high hopes for Web of Shadows but the combat system in the game is reportedly so broken that I never even gave it a proper whirl and Ultimate tried to mess with the swinging method, something that was perfect in 2.

It wasn't until my third session on it that I suddenly realised that Prototype wasn't the first time on the 360 we've had the ability to leap small buildings in a single bound and run around a city with outrageous powers. That would be Crackdown. It says something about Realtime's game that it took me so long to remember it when playing Prototype and that it apparently only just broke even. I enjoyed Crackdown but it wasn't without its faults, the lack of mission variation being on the biggest. The Realtime rebels, Ruffian, certainly have their work cut out if they want Crackdown to regain its crown.

Thursday, June 04, 2009

Gaming's Big News Week

Or the one I really struggled to think up a witty title for. E3 this week and like nearly every other gaming geek on the planet I'd thought I'd weigh in with my thoughts. Not Halo though, I'm too much of a fanboy to do Halo here and will cover that in its own blog another week.

So the second biggest franchise announcement was the new Metal Gear Solid. Two of 'em in fact. The multi platform Rising, starring Raiden and apparently not directed by Kojima as he's busy with Peace Walker on the PSP. I'm happy we're getting a MGS on the 360 because I missed 4 and I never had a problem with Raiden in MGS2. Loosing Kojima at the moment I'm not sure about yet.

Also on the espionage front is Splinter Cell, now spies have always been one of my geek spots so the first Splinter Cell was a given. It was also the last one I played. I gave Chaos Theory's co-op a quick go and the demo of Double Agent but none of them seemed to fix what I felt was wrong with the franchise. Taking Sam Fisher down the Bourne route may go a long way to fixing it and the gameplay footage did look awesome.

Finishing off the espionage is Alpha Protocol, a game that was pretty well covered before E3 but I've only just started paying attention to it as I'd failed to notice it was Obsidian making it. Because of the subject I can't wait but the combat looks pretty standard fare, I'm waiting to see how they pull off some of the other aspects of the RPG genre. What has been shown is the speech mechanic and Obsidian are taking a leaf out of Bioware's book with the conversation wheel but look to be doing it slightly better.

Speaking of Bioware, they've been showing off Mass Effect 2 and Dragon Age: Origins. Mass Effect 2's trailer was suitably dark, which suits a game Bioware are saying is their Empire Strikes Back and there's some very cool new looking weaponary. I'm also please that they're still bigging up the continued save function as I was worried that little ability was going to disappear as we got closer. Really reminds me to finish Mass Effect again as an arsehole so I've got two versions of 2 to play. Dragon Age just gets a new trailer and more Marilyn Manson music.

Assassin's Creed 2 was one of my most looked forward to games of the year, and still is its just got a lot more company now. What has been shown looks great the fact Ezio doesn't carry round an armoury with him like Altair I love because I always found it slightly comical that the guards never clicked that Altair was up to no good with swords and throwing knives strapped to him. Other than that the game looks like more of the same with some really good improvements to the formula.

Left 4 Dead 2 came as a surprise. Not that I'm really complaining, I was hoping for more campaigns for the first game but five new ones plus new variations of super and normal zombies as well melee weapons has made me happy this is the right decision. What I really love about this announcement is that the new zombies and level features are all designed to mess with tactics that everyone's using in the first game. Well done Valve.

Raven's Singularity looks pretty cool, jumping on the band wagon of first person shooters taking Half Life's 2 gravity gun to new heights. Lets hope it manages it and doesn't go the way of Fracture.

Darksiders by Joe Madureira's Vigil looks fantastic but you'd expect nothing less from MAD and joining in on the ranks of games jumping aboard the God of War train.

Overall, I've been quite excited about the news that's come out of this year's E3. I'm slightly surprised that most of the news seemed to come out on the same day and things have been pretty quiet since then, more clarifying details then anything.