Friday, June 07, 2013
My return to the PC
That was me for my teenage years. I was PC through and through, all the way to University. There, sharing a flat with a bunch of other gamers - especially Andrew Smith who was die-hard console gamer - I started investigating just how much consoles had to offer. The final nail in the coffin was winning my first Xbox. Yes, I won it. My first console was totally free. I know, I'm a dick.
Thursday, May 30, 2013
BeefJack: Leisure Suit Larry Reloaded Preview
Leisure Suit Larry Reloaded Preview
Writing this as a preview was a bit odd. I was given a full copy of the game, though admittedly with a few bugs still running around. That said, looking at the Kickstarter, creator Al Lowe was ready to release this version, but others decided to squish those bugs first. None of them really got in the way, there were some weird graphical glitches here and there, but only one was really distracting. Either way, we're told Preview, so this is a preview, even if I really approached it as a review.
Monday, May 20, 2013
BeefJack: Resident Evil Revelations review
Either way though, Resident Evil Revelations seriously impressed me. I was a bit hesitant about about Capcom saying the sales of this would dictate the future of the franchise - I mean how much can a port of a 3DS game really do? Turns out quite a lot.
Resident Evil Revelations review
If you want Resi to return to something more like 4 and those that came before it, I urge you to give Revelations a try. You won't be disappointed.
Tuesday, May 14, 2013
Star Trek Into Darkness - Out of Lens Flare
Like many a Star Trek before me, and no doubt countless afterwards, I'll say that Into Darkness is a great science fiction action film that just happens to be Star Trek. From this point forward Spoilers Ahoy!
Sunday, May 12, 2013
Mark of the Ninja
Every time the Shanks came up for sale on XBLA I've thought about slapping down the Points for them, but just never enough to actually get them. Then Mark of the Ninja came along. I'll admit I didn't even realise it was Klei for a very long time, well after release. It intrigued me, especially with its art style (which the fact I didn't realise it was Klei makes me look even more stupid). But it was BeefJack's own Anthony Shelton that really got me to pay attention.
While the rest of us were harping on about how good The Walking Dead and XCOM: Enemy Unknown were, Ant declared Mark of the Ninja his 2012 Game of the Year, and he's not far off the mark.
Saturday, May 04, 2013
Supernatural - Life after Death
But Supernatural's ratings were too good, so CW commission a sixth season. But the show's creator, Eric Kripke was done, his five year story was told. So we got a new showrunner and everyone said Supernatural should have finished at the end of its fifth season. Until now that is.
Friday, April 26, 2013
BeefJack: Injustice: Gods Among Us review
Injustice: Gods Among Us.
Seriously got to indulge my comic book fanboy here. Despite being very cautious about it when the game was first announced I ended up absolutely loving it. As to why? Well go read the review.
Friday, April 19, 2013
Red Dwarf X - Back in the Black!
Back to Earth was pretty pants, but apparently it did well enough for the show to get a full season commissioned. Season X came out last year on Dave, but I only just got it for my birthday last week. Why the wait? Partly because I was very worried after Back to Earth, and partly because I forgot.
I'd heard good things about X. Facebook and Twitter had filled with people saying it was return to good old fashioned Red Dwarf. Also post-Back to Earth I'd revisited Season 8 and discovered it wasn't quite as bad as I remembered it. In fact it was pretty decent. I was ready to take the chance. When I finally sat down with Red Dwarf X I was in for a surprise.
Strategy Informer: Motocross Madness Review
However, I did manage to write up another review for Strategy Informer.
Motocross Madness Review
Hopefully I'll manage a proper post later, I've got one half written. We'll just have to see if my brain comes in to work later.
Friday, April 12, 2013
Tron: Uprising deserves more of a legacy
Over the weekend I went looking for more episodes of Tron: Uprising. The animated spin-off of the Tron films set between the original movie, and 2010's Tron: Legacy. I was in for a shock. The last episode I watched ended on some what of a massive cliffhanger, but apparently there wasn't any new ones. In fact that was to be that last episode ever. Disney had cancelled it.
Tuesday, April 09, 2013
Strategy Informer: Pressure Review
Now I'm writing reviews for other sites. There's no stopping me now!
Pressure was an odd one, as I played it, it really did nothing to greatly offend me. But as I got writing the review I realised I mostly had negative stuff to say. It was only then how much of a chore I'd realised I'd had playing it.
Pressure review
Friday, April 05, 2013
BeefJack: Looking back at LucasArts
Remember this morning when I said the reason for me not talking about LucasArts would become clear. Well here it is.
Looking back at LucasArts
When I first mentioned to Jamie that I wanted to do this he he thought about both of us pitching in on a look back and asked what my favourite LucasArts games, I told him that was impossible. That's like asking someone to pick their favourite child (yes, he used that in the strap too).
After I turned in my draft, he decided I'd said it all, and he couldn't really offer anything. For my side, I held back a bit. I could have kept going.
There's a lot of games I feel bad for not mentioning. Grim Fandango. X-Wing Alliance. Day of the Tentacle. Raven's Jedi Outcast and Academy. Mysteries of the Goddamn Sith. All great. But for me there are five games that I fondly remember from LucasArts.
Monkey Island's 1 and 2
Dark Forces
Jedi Knight
TIE Fighter
and Full Throttle
And I couldn't resist a special shoutout to Republic Commando.
Earth 2: A DC Reboot done right
I've been pretty vocal about my unhappiness with DC's New 52 reboot. I'm not sure if I've ever made it clear as to why though. It boils down to the fact it's a mess. A reboot is a time to clean up, make everything work together brilliantly. Just like Young Justice did. The fact they let Batman and Green Lantern escape mostly undamaged is another factor. Trying to keep some stories in continuity but have details change is an exercise in futility. I stopped reading everything DC. Even Nightwing. Then last weekend I tried Earth 2, and it gets a lot of things right.
Thursday, April 04, 2013
BeefJack: Fathom Preview
Fathom Preview.
Friday, March 29, 2013
Giving Star Trek: Voyager another chance
Why? Because I went hunting through my archive to check if I'd written about Supernatural when I first got hooked. What I found instead was the last time I started to sink back into a Star Trek shaped hole. That entry ends with the line “Despite a few friends arguing it, I’m not going as far as watching Voyager though.” which I found pretty funny, because that's exactly what I'm now doing.
Tuesday, March 26, 2013
BeefJack: Alien Spidy review
Alien Spidy review
Tuesday, March 19, 2013
Young Justice is served
Saturday, March 16, 2013
Back to the New Frontier
Martyr's not quite as strong as the opener, but since that was four books into one I'll allow it. I did like how it shifted the focus of the book to some of the other members of the crew that got a bit of a short straw in the originals.
Saturday, March 09, 2013
It's been a long time.
Speaking of which, I've also published The Sound of Money on GoodReads and ReadWave, so if you're a fan of either of those sites you can go pick it up there, and it's still free.
Meanwhile I also did a short interview with Dead Space 3 composer James Hannigan over at BeefJack. I've also been disappearing down a big Star Trek hole, but there might be more on that later.
Thursday, January 24, 2013
Boldy Going to a New Frontier
My first geek love was Star Trek. Star Wars later stole it away, but it was the crews of Enterprise D and Deep Space Nine that I thoroughly adored. When I went to university, Voyager was midway through and I quickly lost interest, barely touched Enterprise, and was pretty appalled by Nemesis. But things weren't much better in the other franchise either.
Then there was a saviour. J J Abrams helmed a triumphic reboot of Star Trek and I was reminded how great a series it was. I still didn't do that much other than re-watch my favourite of the older movies and the Borg saga from The Next Generation. As I mentioned in the other Peter David post, I kept glancing toward New Frontier, but never got round to it. Until now. And it was brilliant.
Wednesday, January 23, 2013
BeefJack: The Cave Review
So it is with a sad heart I present my thoughts of said game:
The Cave Review
Friday, January 18, 2013
Pulling Up Stakes aka Helping Peter David
Then the terrible news over the holidays hit. PAD had a stroke, and what with him being an American, Peter's recovery was about to swallow a whole lot of funds. His wife, who has been a trooper keeping fans up to date when it would be so easy to concentrate on the more important things, explained pretty early on that one of the easiest ways to help was to buy his work. My first thought was I was finally going to start New Frontier, but Mrs David laid out several books of PADs that would be more help. The one that seemed most appealing to me was Pulling Up Stakes, a vampire novel dealing with a organised group of Vampire Hunters. The twist being that the main character was also secretly a vampire.
Monday, January 14, 2013
Fallowed Ground
Unlike the previous two that took place in the same universe this is a totally a different setting. A proper sci-fi one. It's also the last of the stories I sat on. Now I need to get writing again.
Fallowed Ground
It is a golden age for Human expansion as they spread across the galaxy, colonising any world they find that is suitable. There is no end to what humanity can accomplish, but arrogance has always been their downfall, and nobody stops to consider what might happen if they choose the wrong world.
Bonus blog description:
Not every planet is barren, and not every territory is relinquished without blood first marking its Fallowed Ground.
That was suggested by Jamie Donnelly to be super cheesy. I love it, but it's not suitable for the story I think.
Friday, January 04, 2013
The Pitch
This is a different character to the previous story, Gavin Talbot, who resides on the other side of the law to Nate Taylor.
Once again it's free for all eReaders. Enjoy and tell your friends.
The Pitch
Sunday, December 30, 2012
BeefJack: Game of the Year!
First off is the Game of the Year article for The Walking Dead. Unlike all the other games in the GOTY series, this one had four of us argue for it, so I think it's safe to say its the winner. Have a read why Joannes, Ben, Sean and myself think Telltale's point and click was the most important game of 2012.
Also there's the final podcast of the year where, alongside Anthony and Danny, we talk about three of the biggest videogame stories of the last twelve months as well as more arguments for our Game of the Year picks (though mine's pretty much "Go listen to The Walking Dead special").
Saturday, December 29, 2012
The Sound of Money
See!
I'm in a really odd place right now. But this is one of a few surprises I intend to unleash over the next few days. I'm thinking the next will likely be after New Year now though. But what are you doing here reading this? There's a free book to go claim.
Thursday, December 27, 2012
Assassin's Creed III addendum
After my review was done I went off to play Halo 4 (obviously), Need for Speed: Most Wanted and quite a few other games. I've now finally returned to ACIII to finish it up, and I'm starting to think that I got a bit too excited originally. The fact Assassin's Creed had recaptured the magic blinded me a little.
Friday, December 14, 2012
BeefJack: Primordia Review
Primordia review
This was a very good turn up for the books. The game was awesome. Now go read the review to find out why.
At this stage I can't praise Wadjet Eye enough. I played Gemini Rue earlier this year and loved it. I also have Resonance sitting in my Steam collection after buying it during a Steam Sale, but haven't had the time to get round to it. After the two I have played I think I might be working my way through the entire collection. Eventually.
Tuesday, December 11, 2012
BeefJack: Baldur's Gate Interview
Baldur's Gate Enhanced Edition Interview
Baldur's Gate is the game responsible for getting me into RPGs. I loved it way back when, and have been pining for this new edition since it was announced. I was also meant to be reviewing it, but I was one of the few that got struck by its launch problems, so I had to pass it on. Instead I ended up with another game, which was a good thing, as you'll find out very soon.
Monday, November 05, 2012
BeefJack: Assassin's Creed III review
Assassin's Creed III review
Wednesday, October 31, 2012
All Hallow's Eve: Alan Wake
I do like it. The setting, the mystery and the drama are all played brilliantly. It is a decent enough horror game too, BUT it ruins its own horror.
Tuesday, October 23, 2012
BeefJack: Of Orcs and Men review
My word count was pretty tight and there were a few things I didn't have room to moan about, such as the environments. They weren't too bad, serviceable anyway, and if the team had just used them for one level you'd probably never be bothered. Instead they reuse them out for a good three of four levels in a row and by the end of it you're so bored of looking at the same brown textures it is untrue. However, that is a minor point compared to what I do mention in the review.
Wednesday, October 17, 2012
BeefJack: Need for Speed: Most Wanted Preview
Need for Speed: Most Wanted Preview
The video's in there as I felt that alone was enough reason to play that. Although the text that made that obvious got cut.
Friday, October 12, 2012
BeefJack: 7 reasons why 007 Legends won’t be legendary
7 reasons why 007 Legends won’t be legendary
Goldeneye isn't in 007 Legends, and for that we should be thankful. Rare's game blew players away, it was the perfect Bond game, and it has never been surpassed. Unfortunately, that's something game publishers seem to have got stuck on. A few of the Bond games that have come out in the past fifteen years have been trying to be 'the new Goldeneye' and these are always the ones that stumble the hardest. They even gave up trying to tie games into the films at one point and gave us a spin-off, Goldeneye: Rogue Agent, that made no sense and barely featured 007. There was also the remake that swapped Brosnan for Craig in the Bond role. 007 Legends looks like another Bond game that's fallen into the 'Goldeneye trap'.
Monday, October 01, 2012
BeefJack: Army of Two: The Devil's Cartel preview
What was my angle? Go find out!
Tuesday, September 25, 2012
Transfomers: From Cybertron's Fall to Prime
Fall is awesome! That's quite an opening statement but I feel quite safe saying it. Its predecessor, War on Cybertron, was pretty damn good but something was slightly lacking. Looking back, while the three player co-op was fun it severely hamstrung the game at the same time. No robot stood apart from the rest, they all felt like one homogeneous whole. It's understandable, the person playing Bumblebee has to be just as capable as the one playing Optimus Prime, despite all evidence to the contrary.
Tuesday, September 11, 2012
BeefJack: The Podcast!
Go listen to Lewis Denby, Simon Williams and my "northern underwater robot" voice. Cheers for that Jamie.
Hopefully many more to come.
Thursday, September 06, 2012
BeefJack: Inquisitor review
Inquisitor review
Bet you can't guess what my next review is going to be?
Wednesday, August 29, 2012
Bourne Legacy. Bourne to be mild
Tuesday, August 28, 2012
BeefJack: A look back at Broken Sword
Okay that may sound odd, my original plan was to play my old copy of The Smoking Mirror, but since I played it sometime in the 90s the CD has managed to wipe itself. That seriously bummed me out Saturday morning.
After that I wrote this: A look back at Broken Sword.
I kinda skim over the fourth game but SHHH I've not actually played it. I know I know, it's unforgivable. When it came out one of my flatmates bought it, so I planned on borrowing his, never got round to it. However, the pledge I gave to the kickstarter is for a free game at GOG.com so The Angel of Death is finally going to get tangled.
Friday, August 10, 2012
Top 20 Games of all time 2012 Edition
Every year BeefJack put together a list of Top 100 games. This list is compiled by all contributors for the site listing their Top 20. It's sorted by some mystical mumbo jumbo by Jamie Donnelly and somehow we end up with 100 of them.
So what was my own list? I'm glad you asked:
20. Need for Speed: Most Wanted (Criterion)
19. Metroid Prime
18. Legend of Zelda: Link's Awakening
17 Left 4 Dead 2
16. Halo 3: ODST
15. GTA San Andreas
14. Red Dead Redemption
13. Castlevania: Symphony of the Night
12. Metal Gear Solid
11. Batman: Arkham Asylum
10. Assassin's Creed 2
9. Resident Evil 2
8. Mass Effect 2
7. Halo: Combat Evolved
6. Half-Life 2
5. Monkey Island 2: LeChuck's Revenge
4. Star Wars: Knights of the Old Republic
3. Planescape: Torment
2. Deus Ex: Human Revolution
1. Star Wars: Dark Forces 2: Jedi Knight
Now I already can see one or two changes I'd make since writing that. I had a hard time deciding on which GTA to include, and I'm still not convinced I chose the right one. I'm thinking maybe it should have been Half-Life 1 instead of 2 and should Metroid Prime really be there? If so what would what replace it?
As for the final list itself, well I'm ashamed of my colleagues that Jedi Academy was the Jedi Knight game chosen. I could have understood it being Jedi Outcast, but Academy is the worst of the franchise. Why Academy?
What about the Top 10, well it's dominated by Valve but I don't see much problem with it. It please me that Deus Ex: Human Revolution charted so highly. I wasn't sure if that was just me that held it in such high regard. Plus its daddy is there too, a game I've yet to play (though do finally own thanks to a Steam sale).
Tuesday, August 07, 2012
BeefJack: Forget Hollywood
Without further ado I give you:
Forget Hollywood
Tuesday, July 31, 2012
BeefJack: How other superhero games can replicate Arkham City’s success
Yeah that was my title, I love it but it was way too long.
But here it is. The feature I may have been born to write.
Bonus blog paragraph. It was cut because it was really the same argument as the bit about Superman but from a slightly different angle.
Another example is Green Lantern who is only limited by his imagination, which works brilliantly in comics or in movies (his powers, not the movie itself you understand, that was tripe). In a game that is next to impossible to pull off though, he's limited to the objects the developers give him. In a team up game that is going be massively limited, but give a studio the time and resources to create a variety of animations and context sensitive creations and you're getting close to a cool sound Green Lantern game.
Monday, July 23, 2012
Back to the Singularity
Singularity is one of those first person shooters that wears its Half-Life 2 and BioShock influences clearly on its sleeve. It even has a crazy device that takes inspiration from the gravity gun and bits of the story slowly unfolding by sound recordings scattered about the island. There's even a twist just like the “Would you kindly” that doesn't quite work as well. It wasn't helped that I'd guessed it already either.
Saturday, July 14, 2012
Gemini Rue
I'm can't be bothered going into a full blown review, but it is a truly amazing adventure game, and noir as hell. It was great to see a point and click adventure not relying on humour. I highly recommend you try it, but I'm going to the pub.
Whiskey, straight. And leave the bottle.
Monday, July 09, 2012
Beneath a Steel Sky
Despite my urge to play Beneath a Steel Sky, I didn't actually know much about it. Just that it's an adventure game set in a dystopian future, quite a bit cyberpunk, you're on the run and the main character is a guy in a black trenchcoat, of course. All true, but that little knowledge and the title formed a succinct image in my head. I dreamed of a gritty, noir, almost Blade Runner-like adventure. Well that couldn't have been more wrong.
Wednesday, July 04, 2012
BeefJack: Penny Arcade 3 Review
The blog only behind the scenes gumf for this one was that I actually played the game so much over the weekend I forgot half what I had to write. Luckily Mr Pickard hadn't published it when I picked it up again yesterday and reminded myself of them. I popped back in and review was improved no end.
Friday, June 15, 2012
Splinter Cell isn't about stealth?
Later on Sam runs up a wall and kills a guard on the balcony above, now this is pure Conviction style stealth, but whoever is playing this demo is going for flashy in order to please the audience. Instead of being careful with the body he drops it straight into water directly in the path of the other enemies and shit kicks off. It was immediately apparent that this was a speed-run and I could see how to do it better if he just paused for a second or two, but that's not the nature of standing on stage in front of the large crowd demonstrating a game.
Friday, April 27, 2012
BeefJack: Prototype 2 Review
To sum up here's my original conclusion: Prototype 2 is the gaming equivalent to superhero summer blockbuster, dumb as a bag of hammers but you'll have a hell of a lot of fun at the same time.
Oh and this is my first ever review :D
Thursday, April 19, 2012
The Problems with Downloadable Content

For some gamers these are basically the same thing. “We're having to pay for something we should have gotten for free!” is the comment most seen in news stories. As far as I'm concerned they are polar opposites.
Tuesday, March 27, 2012
BeefJack: Prototype 2 Preview
Tuesday, March 20, 2012
Mass Effect 3's ending and my problems with it
I have nothing against downer endings. My periphery glance at the bitching before I'd seen it myself convinced me it was just a bunch of gamers that couldn't handle everything not going their way. Shepard dies. Big whoop. Grow up. But the lack of choice? The feeling that most of your decisions don't effect the end of the game? Now there's a point I have to agree with.
Saturday, February 18, 2012
BeefJack: List with a Twist
5 80s action movies reimagined as FPS games
No Stallone sort of bugs me, I really wanted to include Cobra but couldn't find it anywhere. Rambo 2 and 3 certainly fit the bill but by the time I'd admitted defeat on Cobra I'd already written the rest. If I'd got chance to do it I'd probably take Dirty Harry out. Not because of its seventies origins, the article's too light hearted to worry about that, but during the research I found out that there was nearly an open-world game based on the first movie. There's currently a Facebook campaign to try and revive it.
Also found out some other crazy facts:
The Russians did a remake of Commando
Steven Seagal started his film career as a martial arts stunt coordinator on Never Say Never Again and A View to a Kill.
Sunday, February 12, 2012
Games for a Hangover: Red Dead Redemption
It appears it's the weekend of me on BeefJack. Another article of mine is up, part of our regular feature Games for a Hangover. My choice: Red Dead Redemption.
Saturday, February 11, 2012
BeefJack: Why Mass Effect fans feel alienated
Struggled for ages with the title though. That's not even mine. The one I left it with was "Mass Effect Deception: How to Lose Fans and Alienate Gamers" Lewis obviously wasn't keen on my reference.
Friday, February 03, 2012
The Darkness: From page to polygon
Over at BeefJack my latest feature has gone up, The Darkness: From page to polygon. This one was a lot of fun, not often you get to combine two of my favourite things and get it published. I even got to drag out my old Darkness comics out and read of some good 90's comics. My collection was a lot fuller than I remember, I always thought my Darkness collection was patchy at best, apparently not.
Stuff that didn't belong in that article was how much of Ennis is in the first few issues, a writer I'd never really sampled until after my Top Cow phase. And the art, wow I'd forgotten how exploitative the 90s was with women, practically every female present looked like they're about to go do a shift at the local gentlemans club.
Sunday, January 29, 2012
Chuck vs. The End
Thursday, January 26, 2012
Mass Effect 3 Unlocks AKA Kingdoms of Amalur: Reckoning demo
First time I played it I was vaguely impressed. It was sort of a more serious Fable, the world seemed interesting for a rather standard fantasy fare, but then as I was speaking to the first Fateweaver conversations just disappeared with a lovely bug. However, there was a prize at the end of the road so I pushed on, ran across the play area to see as much of the main quest as I could to see if it grabbed me. It sort of did. But then it happened. It crashed. One of those big ones that freezes the entire Xbox and the only way around it is the power button.
Any other game would have gotten a “Well that's buggy as week old shit” and forgotten, but there was a Mass Effect unlock waiting at the other side. A few days later I had another pop. I had a few hours before I had to head out and figured I had plenty of time to fit in the 45 minutes needed. This was when I realised just how amazing a demo the game was. First I didn't have to redo the tutorial the game just went “Shall I skip that part since you've done it already”, which I thought was going to be the most painful of the replay. That done I set off handling the quests I'd blatantly ignored previously and I was in for another shock. The disappearing conversations were nowhere to be found, and I'd never see them again.
Friday, January 20, 2012
SOPA and PIPA
However, here I am now and I was part of one of those blackouts over at BeefJack. For a day we didn't post any news at all, because if SOPA went through in it's current state it is entirely possible we would get shut down for using images from games that we're trying to tell people about.
Monday, January 16, 2012
Book Title Story
The books were:
Thursday, January 05, 2012
The Annual Games Cycle
Tuesday, January 03, 2012
My First Proper BeefJack Article
Random piece of information, I nearly spent a whole afternoon relearning Photoshop to do that first image, doing little tweaks here and there. I had to step away from it to stop myself going crazy.
Monday, January 02, 2012
And A Happy New Year
So what's the plan from here on out. Well, the last few weeks of 2011 didn't really contain any major writing, in fact it was pretty atrocious. But it was the holiday season, so that's my excuse.
But, it's the new year and it's time to press on. In fact, I'm just back from lunch and I already have over a thousand words clocked up today so not a bad start. I intend to have the first draft of the novel finished by the end of January. Of course the fact I've been offered that deadline by a friend with promise of a rewards helps (though I'm ashamed to admit I need it).
After that I'm not sure. Ideally this novel should be done in the first half of the year. I've got a few ideas where I want to go, and the website needs that overhaul finishing so I can put it back up. But first draft first!
Monday, December 26, 2011
Merry Halo Christmas Everyone
However, aside from the hideous amounts of chocolate everyone gets, I also received Halo: Anniversary. Being the die-hard Halo fan I have of course played it way back when but the lure of new graphics, achievements and the new maps for Reach was just too much.
Tuesday, December 20, 2011
Wait! That wasn't there before was it?
Sunday, December 11, 2011
Snow began to fall, huge flakes of it
It was 9pm on Christmas Eve and he had two hundred miles to go before he got home. And home was exactly where he was going to get to, not matter the weather, Tim was three this year and Dave knew that this was when Christmas mattered and he was going to be there when his son woke up to see what Santa had brought.
Monday, December 05, 2011
It.. It's changed?!?
Yes, strange person checking a site that's been dead for nearly two years, there has.
So the GeekGasms.org experiment was pretty much a failure. Poor communication, changing priorities and more can be blamed. However, there were a number of successes. We had a podcast for over a year and a half and I blogged nearly every week, but as we started to lose people I stopped, then the only other regular blogger did too. Nevermind, it was damn fun while it lasted. There's a couple of ideas Danny and I batted around that may keep some life in it though. We'll see.
However, this year I decided to make a rather drastic change. Quit my day job and give writing a try properly. So I need a web presence all of my own, originally I was tempted to do it with GeekGasms, but there's too much on NightJim.com to just abandon that too.
So I've decided to update the latter, because that's where Justice League of Abertay is and it's more within my own abilities. Right now it's still the old site, but I'm in the process offline of ripping it apart, discarding a lot of crap and going from there. This page is going to be my main update portal, with the site being more of an archive of stories etc.
Also we have my first success as a writer. I'm now a contributor on BeefJack.com, keep an eye out for news stories from me, as well as the odd blog/feature such as this Halo one I've already done.
I'm also going to keep updating GeekGasms.org with my blogs, but I'm going to be putting them here too. Hopefully an all new NightJim.com will spring up soon, and I already have some material for it.
Thursday, November 10, 2011
Halo article on BeefJack
Halo: Combat Evolved - Happy anniversary
Thursday, October 06, 2011
Pricing the Digital Ink
Moving at the end of August means that I've not been in a brick and mortar store since DC's whole new 52 kicked off. Just in case you have no idea what I'm talking about, DC has rebooted their entire universe and every single issue was a new number 1 from the very beginning. Sort of. OK it's not that simple but I'm not interested in that right now. What I'm here to get at is Digital Comics and pricing.
Thursday, September 22, 2011
On the Fringe of Fringe
To be fair I've done my 24 and Chuck marathons, plus Supernatural while I was on break from here. When Smith started moaning at me for not watching it I thought it was about time I pulled my finger out and with the big move I've got a lot more time on my hands so I decided to see what the fuss was all about. Boy, I should have gotten round to this sooner.
Thursday, May 12, 2011
No More Through The Gate
Thursday, February 04, 2010
GeekGasms.org
As well as being the new home for my weekly blog its also features our podcast, The Pubcast, cleverly named by myself. Other bloggers are Andrew Smith and Jon Keatley with more to follow. As well as flash games and an insight into the gaming industry from a wide variety of sources through out the UK.
Thursday, January 28, 2010
The Two C's of Television
For those that don't know Castle is Nathan Fillion's current show where he stars as Richard Castle a author based in New York who works with NYPD Homicide Detective Kate Beckett on 'interesting' murders, and its doing quite well for a change with a full second season. Chuck is Zachary Levi as Chuck Bartowski, slacker turned spy by accidentally absorbing a super computer into his head. Chuck, beyond all expectations, managed to get a third season thanks to fan outcry and one hell of a push by Levi and Subway.
Now these two shows don't have a great deal in common. Sure both are comedies, but one is a murder mystery while the other is James Bond hijinks with an unlikely main star. However, the one thing they do have in common that I'm going to discuss is their romantic angles.
Both shows try that long held TV tradition of the male and female leads being perfect for each other but never actually getting together. A process that Moonlighting famously worked so well with, until they made the mistake of finally getting Bruce Willis and Cybil Shepherd together and ruined all of the chemistry. X-Files did it well and apparently Bones is doing a great job of it too. Chuck, however, is not.
I'm getting infuriated with how the romance is progressing between Chuck and Agent Walker as they've keep getting together then something happens that means they can't be and both mope around moaning that they can't be with the person that they love. Then one of them will make the mistake of trying to move on and the circle begins a new. Season 2 ended with the two finally together, only for Chuck to cock it all up between seasons and Walker being pissed off with him for a couple of episodes till she realises that he does still love her.
On the other hand, the relationship between Castle and Becket is one of the best done I've ever seen. Two people blatantly meant to be together but both are totally oblivious to it, while everyone else around them can see it plain as day. Even to the extent of an interviewer assuming they were because of how Castle acted. The latest episode contained had them both go on dates, and in that wacky way of TV end up in the same restaurant and spending the entire time running off to talk to each other about the case.
Now I just can't believe I've written an entire post about relationships. I'm going to go do something manly like play Darksiders and spill gallons of demon blood to make myself feel better.
Thursday, January 21, 2010
Pocahontas in Spaaace
The story is good. Nothing amazing, and as many people before have pointed out, highly derivative of other works. It is enjoyable and a thoroughly fun movie though.
The thought and detail that’s gone into the world is incredible. Good sci-fi and fantasy have a good grasp of the cultures of their races. Avatar goes so much further. Not just with the Na’vi where the story dictates that they’re culture is worked out, but the biology of the world.
However, where Avatar really shines is the special effects and the 3D. Not once during the movie did I find myself thinking the CGI was ropey. In fact I didn’t even think about it all and just accepted it. That’s one hell of an achievement. Watching a film that’s something stupid like 90% CGI I accepted Pandora and its creatures just as much as any human character on screen. The 3D was wonderful too, spending the majority of the time just adding depth to the shots and making the world just feel that bit more real and immersive. Only once or twice did they pull “WOW SOMETHING FLYING AT YOU” that the other 3D films ram down your throat, and those were the times that I caught myself rolling my eyes.
That said I loved the film. Not sure how it’s going to stand up on the small screen, even with new fangled Blu-rays. News of 3D TVs may help it but they’re going to be ridiculous prices for a while. I still say that outside of the cinema 3Ds not going to take off in any major way until some genius invents a way of it working without glasses. Then we’ll have holograms and that’s a whole different story.
Thursday, January 14, 2010
A Look Back At Brain Munching
Dark Side Chronicles is alright, I can't help think Umbrella Chronicles did it better though. Most of the improvements to the game don't really seem to do a great deal except for the new camera. A system that feels like it was stolen Mission: Impossible III. The camera jerks around like a demented kangaroo, at points not allowing us to get shots off at the enemies starting to surround us or completely throwing off our aim as Leon, Claire or Jack Krauser face off against some of the bosses in the game.
One of the main things that the Chronicle games make me do is look back at the series of Resident Evil as a whole. For someone who came late to the games I'm way too much of a nut. I only played the original Playstation when I was visiting friends houses and as a result it always seemed like a franchise that I was going to miss out on. When I got to uni I nearly played it, and the few people who had, made me think I should even more. But still I didn't. Finally, Capcom released a remake of the first Resi on the Gamecube and announced more were to follow. It was then that I decided to play catch up. And I did it chronologically.
RESIDENT EVIL 0
I really liked this game, maybe it was because I didn't have any prior knowledge ruining my experience but it was good and I really liked the two characters on screen at the same time. I've always wanted Capcom to go go back and tell what happened to Billy after he left Rebecca on that mountain top. It would have been nice to have co-op though and some of the monsters were a bit crappy. Giant frogs I'm looking at you.
RESIDENT EVIL 1
I may have played an updated version but I can see why this started a massive franchise. The game is brilliant. I really liked the fact that depending on who you played as changed elements of the game. Sometimes I wish I could have played the original so I got to experience some of the terribly translated dialogue and the B-Movie intro but seeing it serious really helps the game, especially as they tweaked the story to fit into the mythology a lot better.
RESIDENT EVIL 2
I remember switching this on for the very first time having just finished Zero and the remake of One and being disgusted at the graphics. Then the controls. The version on the Gamecube was a re-release of the original Playstation version. Not even the Dreamcast version which had a couple of updates. I convinced myself to at least make it through a playthrough as Claire so I'd know the story. Before I was even halfway through the Police Station I was looking past the dog shit graphics and the nearly decade old controls as I was enthralled. Soon as I finished Claire's story I started Leon's within minutes. I was hooked. Then the game really blew me away. Unlike Resi 1's two stories that were the same game but with a couple of minor changes and different subplots Resident Evil 2 was a totally separate game. You barely did anything as Leon that you had as Claire. Despite 4's revolution of the series and 5's co-op, Resident Evil 2 rates as one of my all time favourite games. Not just of the series but of every game I've ever played.
RESIDENT EVIL 3
I've never played.
RESIDENT EVIL: CODE VERONICA
I liked it, it had a lot to live up to as I went straight from 2 to this. It wasn't amazingly strong. It does have the unfortunate position of being the only game in the series that I've never completed (that I've started anyway). I got up to the Tyrant in the airplane, had the wrong ammo and the fight was just unbeatable.
RESIDENT EVIL 4
I covered already.
RESIDENT EVIL 5
The co-op was cool but My God they fucked up the inventory system. Still, can't wait for the DLC.
With the news that the series is getting another overhaul I'm really interested in where it goes next. I also predict that we're going to see at least one more Chronicles game that covers 4 and 5.
Thursday, January 07, 2010
The Deline of Microtransactions?
So instead I'm going to concentrate on a topic I was going to lightly touch on in the original post. That of DLC. Last year saw one of the biggest moments in Downloadable Content when Rockstar released its first Grand Theft Auto episode, The Lost and The Damned. And bloody hell was it good. I loved it, possibly more then the game it was an expansion for. Now up until that point DLC had nearly always been rather small, offering the odd new level or some equipment. It was the dawn of mirco-transactions in console gaming and we had premonitions of minor add-ons coming out for all major games and it'd be a mind field to work out whether something was worth the money and bandwidth. Notable exception including Oblivion's Shivering Isles expansion, but since Oblivion is also the very first highway robber of DLC with its woeful Horse Armour it manages to represent some of the best and worst qualities of what DLC can be.
The Lost and the Damned changed all that. With that, you got practically a second game. Suddenly Force Unleashed's extra level of 40 minutes play for nearly 8 quid was even more obvious as a total rip off. 2010 brings numerous DLC's to many games, some have even been out for awhile. Resident Evil 5 is receiving two packs, length hasn't really been disclosed but you also receive extra characters for Mercenary mode. However, Capcom are also giving us some 'costume packs' for Resi, which if anything like Force Unleashed's will be a huge waste of money. Assassin's Creed 2 is also getting two packs, both are full blown chapters that had to be cut from the game due to development time, one is even based in a new area.
However, they all pale in comparison when it comes to Bioware and Dragon Age. I realise that this game has become something of a promised land to me but screw you all. To start with Dragon Age seemed to be following the same tried and true method of DLC, small chunks. Return to Ostagar, the third of these chunks has just been delayed, much to my dismay as I've been powering through my second play through to be ready for it. However, Bioware announced earlier this week “Dragon Age: Origins - Awakening” a full blown expansion like we used to get back when you had to buy them from shops, and like Rockstar gave us last year, twice. From the sound of things it IS going to be out in shops too, something Rockstar did as well when they released Ballad of Gay Tony, and having spoken to some insiders this was mainly due to the fact that sales for The Lost and The Damned online didn't match up to what was expected.
The one thing about this that annoys me is that its expected in March. As I said at the start of this, this year is one of the busiest years of gaming yet. March is one of the busiest months for good games too. Bioware are starting to sound like they're going to be treating Mass Effect 2 the same. Then again they said the same of the first game and we only got two packs, over a year apart and the second was atrociously bad.
Thursday, December 31, 2009
The Previous Generation
Over the last year I’ve become reacquainted with Wil Wheaton, the child star who brought Wesley Crusher to annoying life. First through the Penny Arcade/PvP DnD podcasts, which are as funny as they are geeky. After laughing so much at the amusing way he handled PvP’s Scott Kurtz’s reaction to Wil’s character dying I thought it only right I check out his own stuff. There I found that Mr. Wheaton was doing a podcast series, Memories of the Futurecast, that reflects on his time on TNG. One of the funnier parts of the 'cast was Wheaton coming to realise why the majority of the viewing public had hated his character.
All this listening to recaps of the old series got me in the mood to watch some TNG, something I’d not looked at since it had ended years ago. Especially with the last part being the dreadful Nemesis. So on visiting my parents’ abode for the Holiday Season I managed to dig out a boxset of the Borg episodes from the series and the film Generations. First of all, Generations wasn’t as bad as I remembered, being older allowed me to appreciate the meeting of Picard and Kirk a lot more then I did aged 12. But it was the Borg episodes that really got me. First I was reminded how good TNG could be when it tried as all six episodes are brilliant. In the six, you get the brilliance of John de Lancie’s Q, and also the amazement of how good an actor Brent Spiner is, playing both the non-emotional but kind hearted Data and his emotional and evil brother Lore, and the two appear as totally separate characters.
What really struck me was how much of shame it was that Star Trek at this point was still episodic and didn’t venture into serial territory, something that would only rear its head with Deep Space Nine. Watching Best of Both Worlds I couldn’t help but think of the possibilities that could have been followed after this if the show just carried on story-lines for more than two episodes. As well as being the quintessential Borg story, Best of Both Worlds is also an examination of Commander William Riker. Revealed here to have turned down three separate commissions for his own command and with the arrival of Lieutenant Commander Shelby gunning to be his replacement as Picard’s first officer we get a wonderful introspective of Riker. When Picard gets kidnapped by the Borg and transformed into one of them we get to see Riker as a Captain, and he does a brilliant job. I just thought the possibilities were fantastic. When Picard gets rescued and disconnected from Borg it would have been great to have a few episodes of him rehabilitating back to normal while Riker’s left in command of the Enterprise instead of the reversion to status quo Star Trek is known for.
First thing I’m going to do when I get back home is go out and get First Contact on DVD and finish off the TNG’s Borg Saga. Despite a few friends arguing it, I’m not going as far as watching Voyager though.
Thursday, December 17, 2009
Ben is BACK!

My very first proper American Comic was an issue of Spider-Man. I was on my first holiday to the US with my parents and I managed to badger them into buying me quite a few that trip. But the first was part 1 of ‘Smoke and Mirrors’ - a storyline that featured a certain clone as the main star. Yes, my first proper comic had Scarlet Spider as the main star during what is widely considered one of the worst stories in Marvel's history, the Clone Saga. From that moment on I always liked Ben Reilly. I followed him through most of the saga, his stint as Spidey and his eventual death.
His was one comic death that never seemed like it was ever going to be reversed no matter how much it was wanted. This is comic books though and only Uncle Ben stays dead, so it was only a matter of time before the guy who took his name from him rose from the grave. While we may not have that yet, 15 years is long enough for Marvel to finally start admitting that Peter Parker's test tube brother existed. While a storyline in Amazing addressed the character in-continuity, we were also given an out-of-continuity story covering the Clone Saga that was to cover how it should have been told, instead of the mess it turned out to be.
Well that's what Marvel claimed anyway. The six issue mini series isn't really taking that stance. It's odd what the writers have done. They seem to have taken beats from the whole saga and are half retelling and half re-imagining. For instance, in the original saga Ben had a very 90s mullet and looked a lot scruffier to Parker's usual look. It was only after he took over the real Spider mantel that he decided to dye his hair blonde and tidy it back up. To distance themselves, in this clone saga Ben is blonde and working at the coffee shop while still running around as the Scarlet Spider.
Also Peter is the usual jokey Spider-Man, but part of the reason for the original story was that Parker had gone through so much he'd become dark and brooding. Editorial wanted the single, fun loving Spidey back, a problem they'd pursue another 10 years before getting to grips with, and that's a whole other rant. Having both Ben and Peter working in the same way does spoil some of the magic of the original series. Well, at least before it got out of hand.
That its now looking like Norman Osborne's behind it all again just goes to show that this is just them telling certain parts better than how it was originally. Osborne was originally only revealed to be back from the grave and the mastermind behind the saga when editorial sat down and tried to figure how to reverse the 'Ben is the real Parker' problem. The former Green Goblin was not even in the original plans.
The fact issues two and three cover about 4 different story-arcs within the original Saga just proves my point. One of those arcs was one of the Saga's lowest points. The God-awful Maximum Clonage, a SIX issue story, now part and parcel of a two issue story covering far more ground.
However, I'm loving having Ben Reilly back in comics. Especially in the Scarlet Spider costume. One of my all time favourite comics will be the issue where Ben first puts the costume together and fights Venom, all the way through saying he's worthless while proving the very opposite. It was Spider-Man through and through and I hope I don't have to wait another 15 years to see him again.
Thursday, December 10, 2009
Bioware's Return to Sword and Sorcery
However, I ended up getting it as an early present and after some minor surgery left me off my feet for nearly two weeks I thought it would be the perfect time to get started with it. Thank God I did, over a week of playing and I'm not sure I'm even half way through. Got a month or two before Mass Effect 2 so should be plenty of time for me to enjoy the game, although the announcement of even more DLC for Dragon Age doesn't fill me with hope.
I'm playing this on the 360 and I know Bioware said it (every reviewer going has) but Dragon Age really is made for the PC. However, since my PC isn't up to scratch for gaming these days, and I still have an uncompleted Neverwinter Nights 2 on there, as soon as it was announced for 360 I knew that's how I'd be getting it. I told myself it'd be fine as normally Bioware's good at porting They held Mass Effect back at least 6 months to make appropriate changes so it worked better on the PC. It looks like EA doesn't care about this though and sped Bioware up so they could have a multi-platform release. The game is set up for pause-and-plan-style fighting, which is a bit difficult to pull off with a console but thanks to a Mass Effect-style menu on the left trigger it more or less works. What's slightly annoying is you have to change some options to get it working properly.
Also the game needs a quick save key. Maybe I've gotten lazy with all my console playing but I expect autosaves when you switch areas or finish an important battle. Not in Dragon Age. I lost an hour of game play because I died in a fight. I am now used to it, but I'm stopping every 5 minutes just to save so I don't lose any progress, breaking the flow of the game.
This game is extremely addictive though. During my recuperation I'd start playing pretty early on in the morning thinking I'd just do a little bit of a quest but I happened to start a questline that beautifully fed into itself to keep you going and I kept telling myself 'just this next bit' and before I realised, the majority of a day had passed.
What's really worrying me is how likely I am to replay this game. Apart from the numerous different starting adventures you can have, there's also the fact that I'm currently playing as my usual good guy and there's certain side quests I can't touch, especially with the party I've assembled. I want to see this game from a total git's perspective.
The party is one of the best I've seen in a long time and I think Bioware have finally pulled off the like/dislike function they've been trying for since Knights of the Old Republic. It’s another reason I think I'm likely to replay this game as an absolute bastard. I want to do the side quests I've missed out on and experience life with the other party members who are a bit less pious then the group I'm wandering around with now.
The problem remains that this is going to take ages, and with the news that Mass Effect 2 is coming on 2 disks I'm starting to wonder when I'm going to get round to all of this.
Monday, November 30, 2009
Nothing Is True, Everything is Permitted
This didn't turn out quite the way I thought it would, much to my disappointment as I was really looking forward to walking in somewhere looking more or less normal, ripping a sword from a guard's hand and having at them. However, Ezio walks around tooled up just as much as Altair does. He also can pick up weapons from the enemy, even the ones he can't carry around himself such as spears and double handed axes if he's had the right training but I ended up mostly using the standard stuff.
That's right, training. Unlike Altair who knew everything just wasn't permitted to carry certain items Ezio needs to be trained as this is the story of how Ezio became an Assassin. Obviously the majority of the training is story related, however some of the finer details are optional, and quite hidden. I totally missed the training for spears, double handed and a special ranged move until quite late in the game and I still managed to miss another as the trainer didn't want to charge me for it and I only know about it because my flatmate mentioned it.
Still the development team have improved upon the original in every way. Loads of new additions to the series have been introduced such as what there is to do at the villa in Monteriggioni and upgradeable armour and weaponry. The repetition has totally gone and everything towards an assassination is done as part of the story and are all very different. You no longer have to travel at 2mph outside of cities on your horse. Instead of guards being a bit jumpy as they were in the first game they now react to your notoriety which you can control at your own leisure.
Not that it's all sugar and spice, the side missions take the form of some of the better assignments from the first game. However, by taking them away from the story I couldn't help but think that they seemed a little pointless for a man on a mission of vengeance for the death of his family. This revenge fueled assassin takes time out to beat up cheating husbands and delivering letters. It just seems beneath what Ezio has become, at least for Altair it was all part of setting up the assassination.
They also seem quite tacked on, the models for the characters you're working for can be very random. The first time I had to deliver letters it was to a man's two mistresses, the second of which was a very old woman. Then later an old woman in another city asked me to go beat up her cheating husband, so off I free-run and find the dirty cheat, only for it to be a city guard, whose first reaction to Ezio was the fact he was a wanted man. Luckily once I cracked him in the chops he reverted to cheating husband mode and after a few more licks he went running on his way.
However, I thoroughly enjoyed this game and the ending totally took me by surprise and I had as just as much of a “What the Fuck” moment as the main characters. I can't wait for Assassin's Creed 3. I wonder when we're going this time.
Saturday, November 28, 2009
A Shadowy Flight into the Dangerous World of a Man Who Does Not Exist
Half way through the first season they seem to realise their mistake and start correcting it, within 3 episodes they kill off and maim half the cast, leaving a core group of 4, 5 if you include the car, which you really should. It does seem as if Kitt is getting a better deal with more cool sequences involving him. But then they introduce an evil robot, which has the voice of Optimus Prime. Way to sell that one, an evil robot with the voice of one of the most well known heroic robots of the last 20 years. This show really is quite bad, but I can't help see the potential
Thursday, October 29, 2009
All Hallow's Eve
However, this year I'm more hyped about it then usual. To fit with the event I've even taken to playing through a few of my horror games. It started last Sunday morning with Smith and myself giving Resi 5 another quick session getting a little further on our second play through, this time on Veteran difficulty. I quite like Resi 5, wasn't as special as 4 but the progression of the over arcing story was great, as was the co-op. The inventory system took a turn for the worst. I understand why Capcom did this to facilitate co-op, but God-damn its worse then the original Resident Evil's
Sunday evening saw a return to Left 4 Dead, and I gave Crash Course DLC a bash. Left 4 Dead was a game we played far too little. We all loved it but due to its co-operative nature we either had too few people or too many and people moved onto other games pretty quickly. The release of Survival Mode didn't even help matters. Crash Course finally got us to play it again. While it was great to go back to the game I did feel that Crash Course paled in comparison to the original four campaigns.
Monday brought Dead Space. I treated Dead Space woefully on my first play. I'd been told to only play the game at night but this was leaving me with barely any time to play and ended up playing most of it during the day, in extremely sporadic sessions. It took me nearly two months to complete and I'm usually done in a week or two with most games. That said Dead Space did managed to freak me out at points. Still does, despite the fact I know when most of the scares are coming. I really want to keep playing this once my little Halloween fun is over, so I can experience the game a bit better this time through.
Tuesday, as always, is old school RPG night, and this week was a special Vampire the Requiem which the GM had some really horrible stuff for us to work through. So congrats to him.
Duncan came round on Wednesday and I thought it'd be the night I'd miss out. However, we ended up playing House of the Dead: Overkill. Funny on-rails shooter. Good for a laugh with a mate and its always fun to shoot zombies in the face.
Tonight is movie night and my choice, so appropriately I've picked horror films. I might play some Dead Space later on as well. Have a good Halloween!
Friday, October 23, 2009
And Again A New Gate
First of all a warning as this is a bit spoilery.
After the first extended episode (or two episodes, however you want to class it) I wasn't so sure. It struck me as just trying to tap into the Battlestar vibe and channel Star Trek: Voyager at the same time. Personally I felt that Voyager never lived up to its original premise of a crew being stuck in the middle of nowhere as much as it could have done, and was worried Stargate is a franchise that would probably end up doing the same.
However, SGU - as it’s apparently being called - seems to be going the same route Battlestar went in its first series rather than the usual Stargate way of a big bad alien race looking to enslave them. With the first story concentrating on the lack of air on the Ancient ship, then the second about them losing power it looks like this is very much going to be about them struggling to survive rather than usual Stargate fare. The closest we've come to aliens so far is the strange dust clouds that may have guided the Lieutenant to the lime so they could repair the air filters and the mysterious shuttle seen leaving the ship at the end of the Air story.
One touch I really liked was a lot of the staff have been cranky. Dr Rush, Robert Carlisle, was even suffering from headaches. Why was this? Alien signals messing with their brains? Something wrong with the ship making them ill? No, they were suffering from caffeine and nicotine withdrawal. It was totally unneeded yet really grounds the fact that they've jumped onto a ship and lost access to everyday amenities.
Despite being stranded in a galaxy far far away, the makeshift crew of the Destiny do have a way to communicate with Earth thanks to the Ancient communication devices first seen in the Ori storyline of SG-1. This works by swapping the minds of people at either end and allows the other person to walk around on Earth, just in someone else's body. This has given the show some great scenes of characters delivering the news that they are trapped in another galaxy to their family members, who are in great discomfort as the person speaking looks and sounds nothing like their loved one.
This is a fantastic addition to the Stargate franchise. I'm still annoyed Atlantis was cut down in its prime so this could reach our screens earlier but Universe has certainly found its feet a lot faster than Atlantis did during its first season. I'm hoping that this high quality is maintained and it doesn't fall into the usual Stargate plots any time soon, as it would be a waste of the concept.
Thursday, July 16, 2009
Shapeshifting Superheroics
Those needs were indeed fulfilled. Prototype is fantastic. One of the things that popped into my head during the first time I played it was, "finally another good free roaming superhero game, it’s about bloody time". Which isn't that surprising when you think this is the same studio that created the Hulk: Ultimate Destruction game. I couldn’t think of another I’d enjoyed so much since Spider-Man 2, a game that Prototype certainly invokes memories of. I’m not sure why exactly, maybe it’s New York, or the art style but there is certainly something there that makes you think of the Wall Crawler’s last brilliant game.
Its shame we have to refer to Spider-Man 2 as the best, a game that’s 5 years old and had 3 sequels since. But then the license has certainly been totally screwed over by Activision of late. After the fantastic Spider-Man 2 each following game seems to be missing something. I had such high hopes for Web of Shadows but the combat system in the game is reportedly so broken that I never even gave it a proper whirl and Ultimate tried to mess with the swinging method, something that was perfect in 2.
It wasn't until my third session on it that I suddenly realised that Prototype wasn't the first time on the 360 we've had the ability to leap small buildings in a single bound and run around a city with outrageous powers. That would be Crackdown. It says something about Realtime's game that it took me so long to remember it when playing Prototype and that it apparently only just broke even. I enjoyed Crackdown but it wasn't without its faults, the lack of mission variation being on the biggest. The Realtime rebels, Ruffian, certainly have their work cut out if they want Crackdown to regain its crown.
Thursday, June 04, 2009
Gaming's Big News Week
So the second biggest franchise announcement was the new Metal Gear Solid. Two of 'em in fact. The multi platform Rising, starring Raiden and apparently not directed by Kojima as he's busy with Peace Walker on the PSP. I'm happy we're getting a MGS on the 360 because I missed 4 and I never had a problem with Raiden in MGS2. Loosing Kojima at the moment I'm not sure about yet.
Also on the espionage front is Splinter Cell, now spies have always been one of my geek spots so the first Splinter Cell was a given. It was also the last one I played. I gave Chaos Theory's co-op a quick go and the demo of Double Agent but none of them seemed to fix what I felt was wrong with the franchise. Taking Sam Fisher down the Bourne route may go a long way to fixing it and the gameplay footage did look awesome.
Finishing off the espionage is Alpha Protocol, a game that was pretty well covered before E3 but I've only just started paying attention to it as I'd failed to notice it was Obsidian making it. Because of the subject I can't wait but the combat looks pretty standard fare, I'm waiting to see how they pull off some of the other aspects of the RPG genre. What has been shown is the speech mechanic and Obsidian are taking a leaf out of Bioware's book with the conversation wheel but look to be doing it slightly better.
Speaking of Bioware, they've been showing off Mass Effect 2 and Dragon Age: Origins. Mass Effect 2's trailer was suitably dark, which suits a game Bioware are saying is their Empire Strikes Back and there's some very cool new looking weaponary. I'm also please that they're still bigging up the continued save function as I was worried that little ability was going to disappear as we got closer. Really reminds me to finish Mass Effect again as an arsehole so I've got two versions of 2 to play. Dragon Age just gets a new trailer and more Marilyn Manson music.
Assassin's Creed 2 was one of my most looked forward to games of the year, and still is its just got a lot more company now. What has been shown looks great the fact Ezio doesn't carry round an armoury with him like Altair I love because I always found it slightly comical that the guards never clicked that Altair was up to no good with swords and throwing knives strapped to him. Other than that the game looks like more of the same with some really good improvements to the formula.
Left 4 Dead 2 came as a surprise. Not that I'm really complaining, I was hoping for more campaigns for the first game but five new ones plus new variations of super and normal zombies as well melee weapons has made me happy this is the right decision. What I really love about this announcement is that the new zombies and level features are all designed to mess with tactics that everyone's using in the first game. Well done Valve.
Raven's Singularity looks pretty cool, jumping on the band wagon of first person shooters taking Half Life's 2 gravity gun to new heights. Lets hope it manages it and doesn't go the way of Fracture.
Darksiders by Joe Madureira's Vigil looks fantastic but you'd expect nothing less from MAD and joining in on the ranks of games jumping aboard the God of War train.
Overall, I've been quite excited about the news that's come out of this year's E3. I'm slightly surprised that most of the news seemed to come out on the same day and things have been pretty quiet since then, more clarifying details then anything.